1) Use a GameCameraAnimated (if you're working in 3D, it's in the Scene Manager), and animate the movement using Unity's animation editor. When the camera is made active, it'll play the animation.
2) Use two GameCameras, and use the Camera: Switch Action to move from one to the other over time. You have several options for speed (including mapping it to a Time Curve). This is how camera movement in the 3D Demo is done.
Comments
1) Use a GameCameraAnimated (if you're working in 3D, it's in the Scene Manager), and animate the movement using Unity's animation editor. When the camera is made active, it'll play the animation.
2) Use two GameCameras, and use the Camera: Switch Action to move from one to the other over time. You have several options for speed (including mapping it to a Time Curve). This is how camera movement in the 3D Demo is done.