Heyo!
I've been trying to think of a way to tackle an issue I have with the navmesh and sorting map in one of my scenes - the scene in question is fairly large and has a lot of depth, but there is also a staircase off to the side where the scaling doesn't look good since the top of the stairs is 'higher' than the horizon line on the sorting map. In AGS I solved this by making the stairs a seperate walkable area with its own scaling setting, but I think in AC everything is dependant on the one sorting map. Any ideas on how I could work around this problem?
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