I am trying to use AC to make a slow, rotating camera sequence for a cut-scene in my game, so I put a moveable component on my main camera and input the vector amounts that I want the camera to turn to - but the max transition time is limited to10 seconds, I need at least 100. How can I solve this?
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Good thinking. Thank you.
So, I now have the animation working perfectly, but then I'd like the camera to stay at that position. To make things easier, I put a Camera: Fade Action to a different camera that's in the same position and rotation of the previous camera's last frame at the end of the rotating animation. However, after the rotation animation is finished, the scene just restarts, even though the Animation is set to play once (legacy).