I have a NPC with Blend Shapes and a Shapeable script on his mesh. I have setup a Shape Group labelled Blink, with two keys: Left Eye Blink and Right Eye Blink. To start this Blend Shape, I have setup a massive trigger (there must be a better way) set to continuous and play during gameplay and cutscenes, which starts the Action List (see image).
I cannot get the "blinking" to work. This is in a 3d game, in Unity 5.4.
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
Hmm... Not sure how to get the Animator to control the Blend Shapes. Since the Blend shapes are on the actual body mesh of the npc, but the animator is on the parent object?
I made an animation clip of the blinking, and made another state called blinking on the animator's additive layer, and put the blinking clip into the motion panel. This does nothing though, so I am going wrong somewhere.