Hi again. I'm sure this should be simple, but I am failing with it anyway.
My camera will not change to the assigned camera in the cut scene action list. I tried both simple and game camera. I am using first person movement and read the forums. I can see with debug that gameplay is blocked as per my Engine System movemethod: none. I have player constrain action also, with gravity disabled, but my I can see my player falling during the cutscene regardless. Perhaps this is the clue as to what is wrong.
I was trying this as an OnStart cut scene, and have tried as a separate actionlist also. What am I missing here?
Thanks
Comments
Could you provide some screenshots to detail the camera switching issue? Is this an in-sceneCutscene or an ActionList?
You only need to change the Movement method using Engine: Manage systems if you want another camera to be active during gameplay - so long as you only need the camera changing during a gameplay-blocking Cutscene, you only need to use a Camera: Switch Action.