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Better way to handle sequential interactions?

Often, the first time I click to interact with an object, I want a longer, more descriptive cutscene to playout, and a shorter one (Or many different responses following the initial one) that play on subsequent clicks.  

Is there a better/automatic way to do this that doesnt involve setting new logic for every single hopspot to tell if it's been clicked on already?  Seems like a common enough feature that it might already be automated in some way.

Thanks!

Comments

  • You can use the Variable: Run sequence Action in front of the response(s).  This will increase the value of a Local Integer variable by one each time it is run, and re-route your ActionList to the next socket - allowing you to have different Dialogue: Play speech Actions run accordingly.

    Local integer variables can be defined in the Variables Manager, but for convenience, they can be automatically created from within the Action as well.
  • Ah!  Perfect!!  Thank you!
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