Is there a quick/easy way to reverse the order of the inventory (using the Grid style Inventory Box property). I want the newest item acquired to appear FIRST in the stack, not last.
Not really. The InventoryBox should list items as a true reflection of their order in the player's inventory - so if you want them to appear reversed, the items would have to be added in reverse.
I'll consider adding a "Add to front" option in the Inventory: Add or remove Action, but otherwise it's a case of manipulating the localItems List variable in runtimeInventory:
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I'll consider adding a "Add to front" option in the Inventory: Add or remove Action, but otherwise it's a case of manipulating the localItems List variable in runtimeInventory:
AC.KickStarter.runtimeInventory.localItems;