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Recommended way to implement floor triggers?

edited July 2017 in Technical Q&A
Hi,

What would be the simplest way to implement "floor triggers" that activate once a player enter/exit a certain part of the navMash?

Thanks

Comments

  • Use the Trigger prefab under the "Logic" section in the Scene Manager.  This is used by the 3D Demo to switch camera when near the back of the scene - see the Manual's Section 5.7 for more.
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