We made our Player using Spine and imported to Unity. Form this moment tint map doesn't work anymore. I suppose it's because of character rendering ass mesh, not as sprite. So is there any way to implement Tint map feature on mesh objects? I mean by writing or modifying some scripts or components.
Comments
The code could be modified, or the whole script duplicated and tweaked, to change materials instead. Something along the lines of:
Material material = GetComponent<Renderer>().materials[0];
if (material.HasProperty ("_Color"))
{
material.color = new Color (1f, 1f, 1f, spriteAlphas[0]);
}