Hello!
Unity: 5.6.3p1
Adventure Creator: 1.59a
Windows 10
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This was actually something I noticed a while ago back in August, but I just recently got back to work on my game.
I was using the Input "SkipSpeech", set to Enter and Space as a secondary, to behave the same way as a mouse click would during a dialogue. If text is scrolling, write the rest of the text to the dialogue box, then prompt for user input. If text isn't scrolling, advance to next dialogue.
However, when I use the Input (Enter/Space) now, it skips the dialogue box entirely and starts the next dialogue, instead of displaying the rest of the text.
Setting the Input to nothing, then trying Enter/Space also doesn't work.
I'm honestly stumped on this one...
Comments
What about when you use the standard mouse-click to skip?