I'm currently working on a game jam project in collaboration with a writer who has very rudimentary scripting skills and doesn't know her way around Unity at all, so we decided the best approach would be if she created all the dialogue and related logic in
Twine which she has some previous experience with.
So, I've written a custom action that runs Twine stories inside AC (based on
Cradle) and the results seem quite promising.
It handles dialogue text, dialogue options (sorry: DialogOptions), synchronises variables between AC and the Twine story, and comes with a short "writer's guide" aimed at Twine users.
It's still work in progress, which is why I'm not uploading it to the wiki quite yet, but I'm using it for an actual project.
If there are any Twine users in the AC community who would like to try it, I'd be very interested in getting some feedback on the design decisions I've made so far, and also ideas for how it could be improved.
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