Great news from Tony Li, the developer of Dialogue System.
He is working on integrating it with Adventure Creator, which of course would be a HUGE advantage for importing dialogue into the system (something our team has been in great need of). The catch is Dialogue System would override AC's own dialogue.
But according to Tony, variables would be sync during conversation and AC actionlist/cutscene will be accessible from Dialogue System.
Looking forward to it
Comments
If you haven't bought the Dialogue System yet, you may want to wait until the version being submitted today appears on the Asset Store. I'm lowering the price slightly to make it more accessible to indie developers on tight budgets.
Still waiting for it to show up in the Asset Store?
I bought your system when the price went down because of Adventure Creator, Playmaker, and Plygame. Could you put up some for dummies tips on how to use DS with each of these? You might want to hold off on Plygame, he's about to release a new one.
the example scene. What am I supposed to see different? It looks just like the regular
demo.
The very first conversation, where you choose one of the Robot options, is ran through Dialogue System, not AC.
Is literally called "Dialogue System".
have it show up in Adv. Creator inventory? And then save and load the status of everything?