Ok, thanks Chris! And yes I think it's a better idea to keep "persistenDataPath", I was just curious if it was possible to change the folder with a script.
I will try some things (guys in my previous post said "It appears that if you …
I read it there: http://issuetracker.unity3d.com/issues/application-dot-persistentdatapath-is-not-correct-for-osx
Unity post: https://unity3d.com/unity/whats-new/unity-4.5.5
"Fixes:
OSX: Application.persistentDataPath changed from ~/Library/Ca…
Hey,
I know, it's an old post, but do you think it's possible to change the persistentDataPath?
It's ok with Windows, but with OSX the folder is Users/username/library/cache/companyname/gamename. And, hmmm, cache folder is not the best location to …
I didn't know this was possible, thanks Chris, as always!
(but I'm afraid this is not a solution when I load a save, I will try to understand what's the problem)
Ok, sorry, I will create another topic next time.
I was talking about "ignore gravity" option in player settings (2D).
(Image)
Let me know if you need more informations (settings manager?)
And another issue when I switch to a new player: walk sound volume is not correct (it's always set to maximum in audiosource, where it's really lower on sound script).
Now it works! Thank you!
I have only 1 issue: Idle down is ok, but not Idle walk down. Angle parameter is set to "less than 45" and "greater than 315". Any idea? It's ok with Right, Up and Left.
If you have an example or Tutorial with Sprite Unity Complex, it could be great. I think my animator is not correct (My player doesn't play any animation except default)). I followed the manual (parameters in animator, name parameter in inspector) b…
Not really, everything works fine if I don't skip.
The action (speech) when I skip is still highlighted (and it's the same with others actionlists, interaction or cutscene).
I found a solution: My music game object was on all scenes where it should be played (because if it's not, when you launch a saved game and if your scene doesn't have this object-> no sound). So I used "play a sound" with "ignore i…