Just wanted to say that our first public demo is out :D !
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After a good 1+ year, we're finally comfortable enough with our current body of work to show others. It has been an odd and educational adventure as I tried to wrap my mind around …
Keeping things rolling~
Here's a ten-minute gameplay video from two months back.
Since February, we've started adding more 'cosmetic' features such as proper sounds and more particle effects, so those will not be seen in this video.That being said…
Thanks to the both of you!I've got a lot of catching up to do in terms of archiving the project, but I look forward to getting everyone up to speed on our progress!
I agree, the lighting and texture work/blending is wonderful! There is a cohesive feel for the character/robot and the background which brings it all together nicely.
Such a beautiful game!
I am also interested in learning more about how you will deal with higher resolutions than 1920x1080, especially with a game with such large backgrounds. Looking forward to palying it.
Thank you for the warm welcome as well as helping correct the issue!
I definitely should have double checked the manual since that would have saved me a good day or two of fiddling. Regradless, future version updates should be very smooth [fingers …