1) Yes in game - the save file does exist - and is saving the correct folder. users/Name/AppData....etc. Confirmed also in the console.
2) I've been using the IK - which works perfectly when the player's head following the mouse cursor on hotspots.…
@humaldo Here's my menu setup - I have to pause and unpause with another menu to unlock the game. It's a mouseover on the bottom of the screen and pops up. Never had issues with this before.
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Thanks Chris.
Btw - I have an icon that pops up over a hotspot, and a text menu label that pops up on a trigger. It seems that 2 menus cannot display simultaneously. Any thoughts?
Yeah...that's not a safe solution. This has been a problem for a long time. Root movement was added to Unity 5, I just want to know what the proper protocol is for this. It's driving me nuts!
I'm just playing it through mecanim. So in the animation, (using cat rig) I have the character actually moving through space (not in place) down the ladder. Apparently, CAT does not have a root bone, so I added one myself making sure that root bone …
Sorry - typo! I meant, moving from one position to another through animation. A ladder climb for instance. When I play the ladder animation, even with root on, the character resets to the original position.
Have you by chance been able to move a character to another through animation? I know it has something to do with the root but there are so many settings in mecanim I cannot seem to get it to work. I know that in Unity 5 they added moving with root …
I'm using the mouse to detect the inventory menu at the top of the screen. I want there to be a sound effect when the menu opens. Which is possible when linked to a button press.
Cool - couple of other random questions.
1. Can you play sound effects with the inventory mouse over event? It seems that its 'always on' and just waits for the mouse.
2. Is the "IsTalking" set as a bool? If so - can I change it to a trigg…
hmm - the player seems to keep walking. Is this feature for point and click only or for direct control as well? Does it fully stop the player or slow them down to a walk?