Sounds awesome! If I need some help with my fuse-characters when I get to that point would you be willing to help me with some of that stuff? And if so, do you have skype?
Yes animations is probably the thing I know least about in unity, you don´t happen to know how to get the character to stop right away when you stop pressing the button? She walks a few steps after i let go now.
I had plans for more complex animati…
But I would rather just use the simple controller built in with AC if possible, I´m not planning on having advanced control or anything, just the direct control like you have in the Evil lair scene.
I mean it "kind of" works now, but ther…
Yes I´m using root motion, baking the Y position helped with the floating issue but controlling the character still doesn´t really work. Pressing the directional buttons a couple of time or hold one can get the character to move and even trigger the…
Ok so I followed the tutorial and the problem remains. The charater starts in idle, floats slowly up in the sky and moving is really weird. While moving the character is still in idle and moves with a latency, sometimes it changes to the walking ani…
It just struck me that it do in fact work... BUT only if the button is pressed while moving into the trigger. I want to check for input while being inside the trigger. This must be achievable?
@Snebjorn can you send me a simple project with just a menu or something that I can build to see if I have the same problem with a project that we know works?
@UndyingSprite it´s exactly the same problems as I have, all my log files say are that there is some problems with the order of weapons in UFPS but I hardly think that is the problem.
My problem remains, it´s a UFPS-game that has image effects on both cameras but image effects only work with forward rendering. No idea why or if it´s a AC or Unity-problem.