This is a very great news, Thank you so much!
I've got some issue but I resolved most of them (player switch lost gravity when I use a load scene, etc.).
One last issue: When I switch to a new scene, actionlist-skippable doesn't work. (no problem w…
It works with Demo_MenuManager and UI prefab, well, I will try to understand what's the problem.
EDIT: It works now, Transition type was on None before, with Canvas Group Fade, it's ok.
Thank you so much Chris!
Only one small issue: With Unity UI prefab, crossfade Menu doesn't work sometimes.
I can open Save Menu from Pause Menu with "click type: crossfade", but when Save Menu is open, if I want to go back with a Cancel b…
Ok, issues found!
Unity said there was no submit input.
I compared with a version in unity 4.6 and AC 1.42c. The old version had indeed more inputs, 2 submit and 1 cancel. They were erased with the 1.43 maj.
I recreated manually these input and …
Well, I could create a playlist, but the cut is still listenable. My files are played without a cut in my daw, I export to ogg and the loop works well in unity (mp3 format is very bad for loops, but that's normal).
For now, I'll keep with my first s…
Thanks! I was looking yesteray night to improve the play sound action with audioclips.length but I'm terrible coder. And I missed this doc, so I should be able to find the solution now. If it works, I'll give you the code I used :)
With my method it's often too late, and you hear a cut. So I try to decrease the number of milliseconds.
It works in an approximate way (it was better in unity 4, my previous settings are still too "long" in unity 5)
The two tracks are cre…
I also updated to unity 5 (64bits), but adventure creator doesn't work by importing a project created under unity 4.6.2 (it seems to work if I create a new project). AC tab disappears, and next to the scripts it said: "Associated script can not…
Thank you Chris for your answer. That's what I was thinking, to keep the same variable manager and create an "Ep1a completed" boolean, etc.
I was especially scared because our choices in episode 1 making changes in episode 2, etc.
I'll te…
There are 46 vertices. Like I said, it's better with 1.5 and any number over, after checking again (in unity and really better when I build).
There is a trigger at the entrance, and the game freezes the first time when you're close to the entrance. …
Ok, thank you :).
It still strange in unity with 30 or any other number, but when I build, with "update frequencey=1.5", it's better (and this is the most important of course). (it was on "0.8" before)
I tried to reduce the numb…