I'm saving my current project in a dropbox folder, so I can work on it on my PC and my laptop. The 30 days file-backups of dropbox already saved my ass a couple of times. But there's a drawback: Unity is constantly accessing a lot of files, which &q…
Hi! I can confirm that the 12-letters-restriction is gone in the latest AC version, thx :)
Basically the comment action is a great convenience, already used the "print to console" feature to hunt a couple of bugs :) But since the comment …
When I remove the Remember Visibility, how should I make the sprite invisible before, so I can fade it in again?
What I just did: - I removed the "Remember Visibility" component and tried "object - fade sprite - fade out" before…
Just tested scene changing with AC 1.46g in Unity 5.1.1f1 on Win7 and it worked like a charm, even with the player prefab child tagged as Player! And the game window is also back to normal again :) Great work Chris, thanks!
And what about some sort of a voluntary, closed beta test before a new version is released? For example, I'd really like to test a new version before it comes out, at least the parts my 2D games cover. I'm sure there are others who would volunteer a…
I'm working on Windows 7 Professional on an 64 bit Machine, and no warnings appear this time. When I upgraded the first time to Unity 5.1.1 (before I updated AC), errors appeared, but unfortunately I didn't copy them down. edit: I've just mailed you…
Maybe the problems were caused by updating unity to 5.1.1 before updating AC. This time, i updated AC to 1.46f and updated Unity afterwards. Here's the results:
- Upgrade from AC 1.46e to 1.46f in Unity 5.0.2- Message "Error importing folder (T…
Thanks, Chris! Maybe you could include the latest supported Unity version in the Changelog of every new AC release? That would be great!
@ Unity 5.1.1 Errors: I was a bit concerned about the errors when they happened and forgot to note details befo…
Just upgraded to 1.46e and i have two questions:
1) Can I upgrade to the latest Unity version anytime or should I always wait until there comes the GO from you (in general)? Just tried out Unity 5.1.1 and veeery strange things happened. So I went ba…
Ah, thank you! I asked Chris a while ago if additional pixel-perfect-assets (in particular the "Pixel Perfect" asset) can be used safely with AC, and he said that other users already reported compatibility issues with AC. So you're saying …
Yes, if you're unity-savvy, you can basically do everything in AC. I'm usually writing from a "I'm just a designer and I want to only use the AC feature set" perspective :)
Ah, good to hear :) Yes, basically every new big iOS version (= every year) can/might break everything if you're doing your own tech/using old tech.
I talked to a couple of people who tried to change from AGS to AC and they all didn't like AC's visu…
Feature implementation verified in 1.46d: Works perfectly, thanks :)
But maybe one liiiiiittle minor iteration: The top-line only displays 12 letters at the moment ( "(1) ActionList: Comment (OnlyTwelveLe..)" ) Could this be increased to,…
Hi Dave :-hAs Chris already mentioned, I'm currently trying to carry the AGS look (~early 1990 lucas arts style) over to AC. Our projects are rather simple and short and absolutely not comparable with Wadjet Eye's complex masterpieces, though. If yo…
Feature-creep is my second name :) joking aside, it was just a spontaneous idea, will try if i get something like that with custom actions. I'm still pretty bad with custom actions :)
Awesome work, Chris, as always! I already tested and confirmed those changes, all are working like a charm:* Added: Option in Menu Manager to scale Menu text effects (shadows / outlines) with screen resolution (including new and shiny outline-edges!…