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humaldo

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humaldo
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  • I'm saving my current project in a dropbox folder, so I can work on it on my PC and my laptop. The 30 days file-backups of dropbox already saved my ass a couple of times. But there's a drawback: Unity is constantly accessing a lot of files, which &q…
  • Hi! I can confirm that the 12-letters-restriction is gone in the latest AC version, thx :) Basically the comment action is a great convenience, already used the "print to console" feature to hunt a couple of bugs :) But since the comment …
  • You're welcome, glad I could help hunt and shoot another bug :)
  • When I remove the Remember Visibility, how should I make the sprite invisible before, so I can fade it in again?  What I just did: - I removed the "Remember Visibility" component and tried "object - fade sprite - fade out" before…
  • Fix of this issue verified in AC1.46g and Unity 5.1.1f1 on Win7!
  • Just tested scene changing with AC 1.46g in Unity 5.1.1f1 on Win7 and it worked like a charm, even with the player prefab child tagged as Player! And the game window is also back to normal again :) Great work Chris, thanks!
  • And what about some sort of a voluntary, closed beta test before a new version is released? For example, I'd really like to test a new version before it comes out, at least the parts my 2D games cover. I'm sure there are others who would volunteer a…
  • I'm working on Windows 7 Professional on an 64 bit Machine, and no warnings appear this time. When I upgraded the first time to Unity 5.1.1 (before I updated AC), errors appeared, but unfortunately I didn't copy them down. edit: I've just mailed you…
  • Maybe the problems were caused by updating unity to 5.1.1 before updating AC. This time, i updated AC to 1.46f and updated Unity afterwards. Here's the results: - Upgrade from AC 1.46e to 1.46f in Unity 5.0.2- Message "Error importing folder (T…
  • Thanks, Chris! Maybe you could include the latest supported Unity version in the Changelog of every new AC release? That would be great!  @ Unity 5.1.1 Errors: I was a bit concerned about the errors when they happened and forgot to note details befo…
  • Just upgraded to 1.46e and i have two questions: 1) Can I upgrade to the latest Unity version anytime or should I always wait until there comes the GO from you (in general)? Just tried out Unity 5.1.1 and veeery strange things happened. So I went ba…
  • Ah, thank you! I asked Chris a while ago if additional pixel-perfect-assets (in particular the "Pixel Perfect" asset) can be used safely with AC, and he said that other users already reported compatibility issues with AC. So you're saying …
    in Hullo! Comment by humaldo June 2015
  • Yes, if you're unity-savvy, you can basically do everything in AC. I'm usually writing from a "I'm just a designer and I want to only use the AC feature set" perspective :)
    in Hullo! Comment by humaldo June 2015
  • Ah, good to hear :) Yes, basically every new big iOS version (= every year) can/might break everything if you're doing your own tech/using old tech. I talked to a couple of people who tried to change from AGS to AC and they all didn't like AC's visu…
    in Hullo! Comment by humaldo June 2015
  • Feature implementation verified in 1.46d: Works perfectly, thanks :) But maybe one liiiiiittle minor iteration: The top-line only displays 12 letters at the moment ( "(1) ActionList: Comment (OnlyTwelveLe..)" )  Could this be increased to,…
  • Hi Dave :-hAs Chris already mentioned, I'm currently trying to carry the AGS look (~early 1990 lucas arts style) over to AC. Our projects are rather simple and short and absolutely not comparable with Wadjet Eye's complex masterpieces, though. If yo…
    in Hullo! Comment by humaldo June 2015
  • Feature-creep is my second name :) joking aside, it was just a spontaneous idea, will try if i get something like that with custom actions. I'm still pretty bad with custom actions :)
  • Unity 5.0.2, and I also saw some strange error when importing. But I just dismissed it and everything worked fine afterwards.
  • Awesome work, Chris, as always! I already tested and confirmed those changes, all are working like a charm:* Added: Option in Menu Manager to scale Menu text effects (shadows / outlines) with screen resolution (including new and shiny outline-edges!…
  • Just tested the "Swap" (aka the "Inventory - Add or Remove - "Replace" action) feature in AC 1.46 and can confirm it works perfectly! Thanks, Chris!
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