Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.AC_Trigger, including all inherited members.
_collider (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
_collider2D (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
_Update() (defined in AC.AC_Trigger) | AC.AC_Trigger | |
actionListType | AC.ActionList | |
ActionModified(int index) (defined in AC.ActionList) | AC.ActionList | |
actions | AC.ActionList | |
AddObjectToDetect(GameObject _gameObject) | AC.AC_Trigger | |
AddResumeToManager(int startIndex) (defined in AC.ActionList) | AC.ActionList | protectedvirtual |
AreActionsRunning() | AC.ActionList | |
assetFile | AC.ActionList | |
autosaveAfter | AC.ActionList | |
BeginActionList(int i, bool addToSkipQueue) (defined in AC.ActionList) | AC.ActionList | protectedvirtual |
cancelInteractions | AC.AC_Trigger | |
canInterruptSelf | AC.AC_Trigger | |
CheckEndCutscene() (defined in AC.ActionList) | AC.ActionList | protected |
CheckForPoint(Vector3 position) (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
conversation | AC.ActionList | |
detectComponent | AC.AC_Trigger | |
detectionMethod | AC.AC_Trigger | |
detects | AC.AC_Trigger | |
detectsAllPlayers | AC.AC_Trigger | |
detectsPlayer | AC.AC_Trigger | |
DrawGizmos() (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
FinishPause() (defined in AC.ActionList) | AC.ActionList | protectedvirtual |
gameObjectParameterID (defined in AC.AC_Trigger) | AC.AC_Trigger | |
GetActions() | AC.ActionList | |
GetDefaultAction() | AC.ActionList | static |
GetNumDocumentReferences(int documentID) (defined in AC.ActionList) | AC.ActionList | |
GetNumItemReferences(int itemID) (defined in AC.ActionList) | AC.ActionList | |
GetNumMenuReferences(string menuName, string elementName="") (defined in AC.ActionList) | AC.ActionList | |
GetNumObjectiveReferences(int objectiveID) (defined in AC.ActionList) | AC.ActionList | |
GetNumVariableReferences(VariableLocation _location, int variableID, Variables _variables=null, int _variablesConstantID=0) (defined in AC.ActionList) | AC.ActionList | |
GetParameter(string label) | AC.ActionList | |
GetParameter(int _ID) | AC.ActionList | |
GetParameterData() | AC.ActionList | |
GetReferencedActionListAssets() (defined in AC.ActionList) | AC.ActionList | |
Initialise() | AC.ActionList | |
InitTrigger() (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
Interact() | AC.AC_Trigger | virtual |
Interact(GameObject collisionOb) (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
AC::ActionList.Interact(int i, bool addToSkipQueue) | AC.ActionList | |
isChangingScene (defined in AC.ActionList) | AC.ActionList | protected |
IsObjectCorrect(GameObject obToCheck) (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
IsOn() | AC.AC_Trigger | |
isSkippable | AC.ActionList | |
IsSkippable() | AC.ActionList | |
IsSkipping (defined in AC.ActionList) | AC.ActionList | |
isSkipping (defined in AC.ActionList) | AC.ActionList | protected |
Kill() | AC.ActionList | virtual |
LayerHotspot (defined in AC.ActionList) | AC.ActionList | protected |
LayerOff (defined in AC.ActionList) | AC.ActionList | protected |
logSuffix (defined in AC.ActionList) | AC.ActionList | static |
NumParameters | AC.ActionList | |
obsToDetect | AC.AC_Trigger | |
obToDetect | AC.AC_Trigger | |
OnDisable() (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
OnDrawGizmos() (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
OnDrawGizmosSelected() (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
OnEnable() (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
OnPlayerRemove(Player player) (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
OnPlayerSpawn(Player player) (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
OnTriggerEnter(Collider other) (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
OnTriggerEnter2D(Collider2D other) (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
OnTriggerExit(Collider other) (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
OnTriggerExit2D(Collider2D other) (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
OnTriggerStay(Collider other) (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
OnTriggerStay2D(Collider2D other) (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
parameters | AC.ActionList | |
Pause() | AC.ActionList | |
positionDetectObjects (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
PrintActionComment(Action action) (defined in AC.ActionList) | AC.ActionList | protectedvirtual |
ProcessAction(int i) (defined in AC.ActionList) | AC.ActionList | protected |
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.ActionList) | AC.ActionList | |
RemoveObjectToDetect(GameObject _gameObject) | AC.AC_Trigger | |
ResetList() | AC.ActionList | |
Resume(int _startIndex, int[] _resumeIndices, string _parameterData, bool rerunPreviousAction=false) | AC.ActionList | |
resumeIndices (defined in AC.ActionList) | AC.ActionList | protected |
ReturnLastResultToSource(int index, int i) (defined in AC.ActionList) | AC.ActionList | protectedvirtual |
RunFromIndex(int index) | AC.ActionList | |
SetParameterData(string dataString) | AC.ActionList | |
Skip() | AC.ActionList | |
Skip(int i) | AC.ActionList | |
source | AC.ActionList | |
Start() (defined in AC.AC_Trigger) | AC.AC_Trigger | protected |
syncParamValues | AC.ActionList | |
tagID | AC.ActionList | |
triggerReacts | AC.AC_Trigger | |
triggerTime | AC.ActionList | |
triggerType | AC.AC_Trigger | |
TurnOff() | AC.AC_Trigger | |
TurnOn() | AC.AC_Trigger | |
unfreezePauseMenus | AC.ActionList | |
UpdateDocumentReferences(int oldDocumentID, int newDocumentID) (defined in AC.ActionList) | AC.ActionList | |
UpdateItemReferences(int oldItemID, int newItemID) (defined in AC.ActionList) | AC.ActionList | |
UpdateObjectiveReferences(int oldObjectiveID, int newObjectiveID) (defined in AC.ActionList) | AC.ActionList | |
UpdateVariableReferences(VariableLocation _location, int oldVariableID, int newVariableID, Variables _variables=null, int _variablesConstantID=0) (defined in AC.ActionList) | AC.ActionList | |
useParameters | AC.ActionList |