Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.AdvGame Member List

This is the complete list of members for AC.AdvGame, including all inherited members.

AssignMixerGroup(AudioSource audioSource, SoundType soundType)AC.AdvGamestatic
CalculateFormula(string formula)AC.AdvGamestatic
CleanUnusedClips(Animation _animation)AC.AdvGamestatic
CombineLanguageString(string string1, string string2, int langugeIndex, bool separateWithSpace=true)AC.AdvGamestatic
ComponentVariableGUI(string label, int variableID, VariableType variableType, Variables variables)AC.AdvGamestatic
ComponentVariableGUI(string label, int variableID, VariableType[] variableTypes, Variables variables)AC.AdvGamestatic
ConvertGlobalVariableTokenToLocal(string _text, int oldGlobalID, int newLocalID)AC.AdvGamestatic
ConvertLocalVariableTokenToGlobal(string _text, int oldLocalID, int newGlobalID)AC.AdvGamestatic
ConvertTokens(string _text)AC.AdvGamestatic
ConvertTokens(string _text, int languageNumber, LocalVariables localVariables=null, List< ActionParameter > parameters=null)AC.AdvGamestatic
DrawBoxCollider(Transform transform, Color color)AC.AdvGamestatic
DrawCapsule(Transform transform, Vector3 centre, float radius, float height, Color color)AC.AdvGamestatic
DrawCubeCollider(Transform transform, Color color)AC.AdvGamestatic
DrawMeshCollider(Transform transform, Mesh mesh, Color color)AC.AdvGamestatic
DrawNodeCurve(Rect start, Rect end, Color color, int offset, bool onSide, bool isDisplayed)AC.AdvGamestatic
DrawNodeCurve(Rect start, Vector2 end, Color color, int offset, bool fromSide, bool toSide, bool isDisplayed)AC.AdvGamestatic
DrawPolygonCollider(Transform transform, PolygonCollider2D poly, Color color)AC.AdvGamestatic
DrawSphereCollider(Transform transform, SphereCollider sphereCollider, Color color)AC.AdvGamestatic
DrawTextEffect(Rect rect, string text, GUIStyle style, Color outColor, Color inColor, float size, TextEffects textEffects)AC.AdvGamestatic
FindObjectWithConstantID(int _constantID)AC.AdvGamestatic
GetAnimLayerInt(AnimLayer animLayer)AC.AdvGamestatic
GetCharLookVector(CharDirection direction, Char _character=null) (defined in AC.AdvGame)AC.AdvGamestatic
GetReferences()AC.AdvGamestatic
GetSceneFiles()AC.AdvGamestatic
GetScreenDirection(Vector3 originWorldPosition, Vector3 targetWorldPosition)AC.AdvGamestatic
GetScreenNavMesh(Vector3 targetWorldPosition)AC.AdvGamestatic
GetVariableTokenText(VariableLocation location, int varID, int variablesConstantID=0) (defined in AC.AdvGame)AC.AdvGamestatic
GlobalVariableGUI(string label, int variableID, string tooltip="")AC.AdvGamestatic
GlobalVariableGUI(string label, int variableID, VariableType variableType, string tooltip="")AC.AdvGamestatic
GlobalVariableGUI(string label, int variableID, VariableType[] variableTypes, string tooltip="")AC.AdvGamestatic
GUIBox(float centre_x, float centre_y, float size)AC.AdvGamestatic
GUIBox(Vector2 posVector, float size)AC.AdvGamestatic
GUIRect(float centre_x, float centre_y, float width, float height)AC.AdvGamestatic
Interpolate(float startT, float deltaT, MoveMethod moveMethod, AnimationCurve timeCurve=null)AC.AdvGamestatic
Interpolate(float weight, MoveMethod moveMethod, AnimationCurve timeCurve=null) (defined in AC.AdvGame)AC.AdvGamestatic
LayerMaskField(string label, LayerMask layerMask, string tooltip="") (defined in AC.AdvGame)AC.AdvGamestatic
Lerp(float from, float to, float t)AC.AdvGamestatic
Lerp(Vector3 from, Vector3 to, float t)AC.AdvGamestatic
Lerp(Quaternion from, Quaternion to, float t)AC.AdvGamestatic
LocalVariableGUI(string label, int variableID, VariableType variableType)AC.AdvGamestatic
LocalVariableGUI(string label, int variableID, VariableType[] variableTypes)AC.AdvGamestatic
PlayAnimClip(Animation _animation, int layer, AnimationClip clip, AnimationBlendMode blendMode=AnimationBlendMode.Blend, WrapMode wrapMode=WrapMode.ClampForever, float fadeTime=0f, Transform mixingBone=null, bool reverse=false)AC.AdvGamestatic
PlayAnimClipFrame(Animation _animation, int layer, AnimationClip clip, AnimationBlendMode blendMode, WrapMode wrapMode, float fadeTime, Transform mixingBone, float normalisedFrame)AC.AdvGamestatic
PrepareStringForLoading(string _string) (defined in AC.AdvGame)AC.AdvGamestatic
PrepareStringForSaving(string _string) (defined in AC.AdvGame)AC.AdvGamestatic
RunActionListAsset(ActionListAsset actionListAsset, int parameterID=-1, int parameterValue=0)AC.AdvGamestatic
RunActionListAsset(ActionListAsset actionListAsset, GameObject parameterValue)AC.AdvGamestatic
RunActionListAsset(ActionListAsset actionListAsset, int i, bool addToSkipQueue)AC.AdvGamestatic
RunActionListAsset(ActionListAsset actionListAsset, Conversation endConversation)AC.AdvGamestatic
RunActionListAsset(ActionListAsset actionListAsset, Conversation endConversation, int i, bool doSkip, bool addToSkipQueue)AC.AdvGamestatic
SetMixerVolume(AudioMixerGroup audioMixerGroup, string parameter, float volume)AC.AdvGamestatic
SetVanishingPoint(Camera _camera, Vector2 perspectiveOffset, bool accountForFOV=false)AC.AdvGamestatic
SignedAngle(Vector2 from, Vector2 to)AC.AdvGamestatic
SkipActionListAsset(ActionListAsset actionListAsset)AC.AdvGamestatic
SkipActionListAsset(ActionListAsset actionListAsset, int i, Conversation endConversation=null)AC.AdvGamestatic
UniqueName(string name)AC.AdvGamestatic