Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
|
This is the complete list of members for AC.AdvGame, including all inherited members.
AssignMixerGroup(AudioSource audioSource, SoundType soundType) | AC.AdvGame | static |
CalculateFormula(string formula) | AC.AdvGame | static |
CleanUnusedClips(Animation _animation) | AC.AdvGame | static |
CombineLanguageString(string string1, string string2, int langugeIndex, bool separateWithSpace=true) | AC.AdvGame | static |
ComponentVariableGUI(string label, int variableID, VariableType variableType, Variables variables) | AC.AdvGame | static |
ComponentVariableGUI(string label, int variableID, VariableType[] variableTypes, Variables variables) | AC.AdvGame | static |
ConvertGlobalVariableTokenToLocal(string _text, int oldGlobalID, int newLocalID) | AC.AdvGame | static |
ConvertLocalVariableTokenToGlobal(string _text, int oldLocalID, int newGlobalID) | AC.AdvGame | static |
ConvertTokens(string _text) | AC.AdvGame | static |
ConvertTokens(string _text, int languageNumber, LocalVariables localVariables=null, List< ActionParameter > parameters=null) | AC.AdvGame | static |
DrawBoxCollider(Transform transform, Color color) | AC.AdvGame | static |
DrawCapsule(Transform transform, Vector3 centre, float radius, float height, Color color) | AC.AdvGame | static |
DrawCubeCollider(Transform transform, Color color) | AC.AdvGame | static |
DrawMeshCollider(Transform transform, Mesh mesh, Color color) | AC.AdvGame | static |
DrawNodeCurve(Rect start, Rect end, Color color, int offset, bool onSide, bool isDisplayed) | AC.AdvGame | static |
DrawNodeCurve(Rect start, Vector2 end, Color color, int offset, bool fromSide, bool toSide, bool isDisplayed) | AC.AdvGame | static |
DrawPolygonCollider(Transform transform, PolygonCollider2D poly, Color color) | AC.AdvGame | static |
DrawSphereCollider(Transform transform, SphereCollider sphereCollider, Color color) | AC.AdvGame | static |
DrawTextEffect(Rect rect, string text, GUIStyle style, Color outColor, Color inColor, float size, TextEffects textEffects) | AC.AdvGame | static |
FindObjectWithConstantID(int _constantID) | AC.AdvGame | static |
GetAnimLayerInt(AnimLayer animLayer) | AC.AdvGame | static |
GetCharLookVector(CharDirection direction, Char _character=null) (defined in AC.AdvGame) | AC.AdvGame | static |
GetReferences() | AC.AdvGame | static |
GetSceneFiles() | AC.AdvGame | static |
GetScreenDirection(Vector3 originWorldPosition, Vector3 targetWorldPosition) | AC.AdvGame | static |
GetScreenNavMesh(Vector3 targetWorldPosition) | AC.AdvGame | static |
GetVariableTokenText(VariableLocation location, int varID, int variablesConstantID=0) (defined in AC.AdvGame) | AC.AdvGame | static |
GlobalVariableGUI(string label, int variableID, string tooltip="") | AC.AdvGame | static |
GlobalVariableGUI(string label, int variableID, VariableType variableType, string tooltip="") | AC.AdvGame | static |
GlobalVariableGUI(string label, int variableID, VariableType[] variableTypes, string tooltip="") | AC.AdvGame | static |
GUIBox(float centre_x, float centre_y, float size) | AC.AdvGame | static |
GUIBox(Vector2 posVector, float size) | AC.AdvGame | static |
GUIRect(float centre_x, float centre_y, float width, float height) | AC.AdvGame | static |
Interpolate(float startT, float deltaT, MoveMethod moveMethod, AnimationCurve timeCurve=null) | AC.AdvGame | static |
Interpolate(float weight, MoveMethod moveMethod, AnimationCurve timeCurve=null) (defined in AC.AdvGame) | AC.AdvGame | static |
LayerMaskField(string label, LayerMask layerMask, string tooltip="") (defined in AC.AdvGame) | AC.AdvGame | static |
Lerp(float from, float to, float t) | AC.AdvGame | static |
Lerp(Vector3 from, Vector3 to, float t) | AC.AdvGame | static |
Lerp(Quaternion from, Quaternion to, float t) | AC.AdvGame | static |
LocalVariableGUI(string label, int variableID, VariableType variableType) | AC.AdvGame | static |
LocalVariableGUI(string label, int variableID, VariableType[] variableTypes) | AC.AdvGame | static |
PlayAnimClip(Animation _animation, int layer, AnimationClip clip, AnimationBlendMode blendMode=AnimationBlendMode.Blend, WrapMode wrapMode=WrapMode.ClampForever, float fadeTime=0f, Transform mixingBone=null, bool reverse=false) | AC.AdvGame | static |
PlayAnimClipFrame(Animation _animation, int layer, AnimationClip clip, AnimationBlendMode blendMode, WrapMode wrapMode, float fadeTime, Transform mixingBone, float normalisedFrame) | AC.AdvGame | static |
PrepareStringForLoading(string _string) (defined in AC.AdvGame) | AC.AdvGame | static |
PrepareStringForSaving(string _string) (defined in AC.AdvGame) | AC.AdvGame | static |
RunActionListAsset(ActionListAsset actionListAsset, int parameterID=-1, int parameterValue=0) | AC.AdvGame | static |
RunActionListAsset(ActionListAsset actionListAsset, GameObject parameterValue) | AC.AdvGame | static |
RunActionListAsset(ActionListAsset actionListAsset, int i, bool addToSkipQueue) | AC.AdvGame | static |
RunActionListAsset(ActionListAsset actionListAsset, Conversation endConversation) | AC.AdvGame | static |
RunActionListAsset(ActionListAsset actionListAsset, Conversation endConversation, int i, bool doSkip, bool addToSkipQueue) | AC.AdvGame | static |
SetMixerVolume(AudioMixerGroup audioMixerGroup, string parameter, float volume) | AC.AdvGame | static |
SetVanishingPoint(Camera _camera, Vector2 perspectiveOffset, bool accountForFOV=false) | AC.AdvGame | static |
SignedAngle(Vector2 from, Vector2 to) | AC.AdvGame | static |
SkipActionListAsset(ActionListAsset actionListAsset) | AC.AdvGame | static |
SkipActionListAsset(ActionListAsset actionListAsset, int i, Conversation endConversation=null) | AC.AdvGame | static |
UniqueName(string name) | AC.AdvGame | static |