Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.AnimEngine Member List

This is the complete list of members for AC.AnimEngine, including all inherited members.

ActionAnimAssignValues(ActionAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionAnimGUI(ActionAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionAnimLabel(ActionAnim action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionAnimRun(ActionAnim action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionAnimSkip(ActionAnim action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionCharAnimAssignValues(ActionCharAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionCharAnimGUI(ActionCharAnim action, List< ActionParameter > parameters=null) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionCharAnimRun(ActionCharAnim action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionCharAnimSkip(ActionCharAnim action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionCharRenderGUI(ActionCharRender action, List< ActionParameter > parameters) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionCharRenderGUI(ActionCharRender action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionCharRenderRun(ActionCharRender action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionSpeechGUI(ActionSpeech action, Char speaker) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionSpeechRun(ActionSpeech action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionSpeechSkip(ActionSpeech action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
AddSaveScript(Action _action, GameObject _gameObject)AC.AnimEnginevirtual
character (defined in AC.AnimEngine)AC.AnimEngineprotected
CharExpressionsGUI() (defined in AC.AnimEngine)AC.AnimEnginevirtual
CharSettingsGUI() (defined in AC.AnimEngine)AC.AnimEnginevirtual
Declare(AC.Char _character)AC.AnimEnginevirtual
IKEnabled (defined in AC.AnimEngine)AC.AnimEngine
isSpriteBasedAC.AnimEngine
LoadNPCData(NPCData npcData, NPC npc) (defined in AC.AnimEngine)AC.AnimEnginevirtual
LoadPlayerData(PlayerData playerData, Player player) (defined in AC.AnimEngine)AC.AnimEnginevirtual
OnSetExpression()AC.AnimEnginevirtual
PlayIdle()AC.AnimEnginevirtual
PlayJump()AC.AnimEnginevirtual
PlayRun()AC.AnimEnginevirtual
PlayTalk()AC.AnimEnginevirtual
PlayTurnLeft()AC.AnimEnginevirtual
PlayTurnRight()AC.AnimEnginevirtual
PlayVertical()AC.AnimEnginevirtual
PlayWalk()AC.AnimEnginevirtual
RequiresRememberAnimator(ActionCharAnim action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
RequiresRememberAnimator(ActionAnim action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
SaveNPCData(NPCData npcData, NPC npc) (defined in AC.AnimEngine)AC.AnimEnginevirtual
SavePlayerData(PlayerData playerData, Player player) (defined in AC.AnimEngine)AC.AnimEnginevirtual
TurnHead(Vector2 angles)AC.AnimEnginevirtual
turningStyleAC.AnimEngine
updateHeadAlwaysAC.AnimEngine