Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
Arrow () | |
void | Run (ActionListSource actionListSource) |
Runs the Arrow's linkedCutscene. More... | |
void | Draw () |
Public Attributes | |
bool | isPresent |
Cutscene | linkedCutscene |
ActionListAsset | linkedActionList |
Texture2D | texture |
Rect | rect |
A data container for an arrow that is used in an ArrowPrompt.
AC.Arrow.Arrow | ( | ) |
The default Constructor.
void AC.Arrow.Draw | ( | ) |
Draws the Arrow on screen. This is called every OnGUI call by StateHandler.
void AC.Arrow.Run | ( | ActionListSource | actionListSource | ) |
Runs the Arrow's linkedCutscene.
actionListSource | Where the Actions are stored when not being run |
bool AC.Arrow.isPresent |
If True, the Arrow is defined and used in the ArrowPrompt
ActionListAsset AC.Arrow.linkedActionList |
The ActionList to run when the Arrow is triggered
Rect AC.Arrow.rect |
The OnGUI Rect that defines the screen boundary
Texture2D AC.Arrow.texture |
The texture to draw on-screen