Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.PlayerInput Member List

This is the complete list of members for AC.PlayerInput, including all inherited members.

_FixedUpdate() (defined in AC.PlayerInput)AC.PlayerInput
_InputGetDragStateDelegate(DragState currentDragState)AC.PlayerInput
_InputTouchCountDelegate()AC.PlayerInput
activeArrowsAC.PlayerInput
ActiveArrowsDisablingHotspots()AC.PlayerInput
activeContainerAC.PlayerInput
activeConversationAC.PlayerInput
activeDragElement (defined in AC.PlayerInput)AC.PlayerInputprotected
AttemptGrab() (defined in AC.PlayerInput)AC.PlayerInputprotected
BeginCameraLockSnap() (defined in AC.PlayerInput)AC.PlayerInput
CanClick()AC.PlayerInput
canCycleInteractionInput (defined in AC.PlayerInput)AC.PlayerInputprotected
CanDirectControlPlayer()AC.PlayerInput
CanDoubleClick()AC.PlayerInput
canDragMoveable (defined in AC.PlayerInput)AC.PlayerInputprotected
CanKeyboardControlMenusDuringGameplayAC.PlayerInput
canKeyboardControlMenusDuringGameplayAC.PlayerInput
changeTimeStart (defined in AC.PlayerInput)AC.PlayerInputprotected
ClearFreeAimInput()AC.PlayerInput
clickDelayAC.PlayerInput
ClickedRecently(bool checkForDouble=false)AC.PlayerInput
clickTime (defined in AC.PlayerInput)AC.PlayerInputprotected
CreateMoveKeys(float h, float v) (defined in AC.PlayerInput)AC.PlayerInputprotected
cursorIsLocked (defined in AC.PlayerInput)AC.PlayerInputprotected
defaultFixedDeltaTime (defined in AC.PlayerInput)AC.PlayerInputprotected
DelayConversation(Conversation conversation, System.Action callback) (defined in AC.PlayerInput)AC.PlayerInput
deltaDragMouse (defined in AC.PlayerInput)AC.PlayerInputprotected
DetectConversationInputs()AC.PlayerInput
DetectConversationNumerics()AC.PlayerInput
DetectCursorInputs() (defined in AC.PlayerInput)AC.PlayerInputprotected
directMenuThreshold (defined in AC.PlayerInput)AC.PlayerInput
directMovementResponsiveness (defined in AC.PlayerInput)AC.PlayerInput
doubleClickDelayAC.PlayerInput
doubleClickTime (defined in AC.PlayerInput)AC.PlayerInputprotected
dragEndPosition (defined in AC.PlayerInput)AC.PlayerInputprotected
draggableIsHeld (defined in AC.PlayerInput)AC.PlayerInputprotected
dragOverrideInputAC.PlayerInput
dragSpeed (defined in AC.PlayerInput)AC.PlayerInputprotected
dragStartPosition (defined in AC.PlayerInput)AC.PlayerInputprotected
dragState (defined in AC.PlayerInput)AC.PlayerInputprotected
dragVector (defined in AC.PlayerInput)AC.PlayerInputprotected
DrawDragLine()AC.PlayerInput
DrawStatus()AC.PlayerInput
EndConversation()AC.PlayerInput
EnforcePreInventoryDragState() (defined in AC.PlayerInput)AC.PlayerInput
FlashHotspots() (defined in AC.PlayerInput)AC.PlayerInputprotectedvirtual
forceGameplayCursor (defined in AC.PlayerInput)AC.PlayerInput
freeAim (defined in AC.PlayerInput)AC.PlayerInputprotected
freeAimLerp (defined in AC.PlayerInput)AC.PlayerInputprotected
GetDeltaTime() (defined in AC.PlayerInput)AC.PlayerInputprotected
GetDragForce(DragBase dragBase) (defined in AC.PlayerInput)AC.PlayerInput
GetDragMovementSlowDown()AC.PlayerInput
GetDragState()AC.PlayerInput
GetDragVector()AC.PlayerInput
GetFreeAim()AC.PlayerInput
GetHeldObjectData(DragBase dragBase)AC.PlayerInput
GetHeldObjectData()AC.PlayerInput
GetInGameCursorState()AC.PlayerInput
GetInvertedMouse()AC.PlayerInput
GetMousePosition()AC.PlayerInput
GetMouseState(bool forScene=true)AC.PlayerInput
GetMoveKeys()AC.PlayerInput
GetSmoothFreeAim(Vector2 targetFreeAim) (defined in AC.PlayerInput)AC.PlayerInputprotectedvirtual
HasTimeCurve()AC.PlayerInput
hasUnclickedSinceClick (defined in AC.PlayerInput)AC.PlayerInputprotected
heldObjectDatas (defined in AC.PlayerInput)AC.PlayerInputprotected
InitialiseCursorLock(MovementMethod movementMethod)AC.PlayerInput
InputAnyKey()AC.PlayerInput
InputAxisDelegate(string axisName)AC.PlayerInput
InputButtonDelegate(string buttonName)AC.PlayerInput
InputControlMenu(Menu menu)AC.PlayerInputvirtual
InputGetAxis(string axis)AC.PlayerInput
InputGetAxisDelegateAC.PlayerInput
InputGetAxisRaw(string axis) (defined in AC.PlayerInput)AC.PlayerInputprotected
InputGetButton(string axis)AC.PlayerInput
InputGetButtonDelegateAC.PlayerInput
InputGetButtonDown(string axis, bool showError=false)AC.PlayerInput
InputGetButtonDownDelegateAC.PlayerInput
InputGetButtonUp(string axis)AC.PlayerInput
InputGetButtonUpDelegateAC.PlayerInput
InputGetDragStateDelegateAC.PlayerInput
InputGetFreeAim(bool _cursorIsLocked, float scaleFactor=1f) (defined in AC.PlayerInput)AC.PlayerInputprotected
InputGetFreeAimDelegateAC.PlayerInput
InputGetMouseButton(int button) (defined in AC.PlayerInput)AC.PlayerInputprotected
InputGetMouseButtonDelegateAC.PlayerInput
InputGetMouseButtonDown(int button) (defined in AC.PlayerInput)AC.PlayerInputprotected
InputGetMouseButtonDownDelegateAC.PlayerInput
InputGetTouchPhaseDelegateAC.PlayerInput
InputMouseButtonDelegate(int button)AC.PlayerInput
InputMouseDelegate(bool cusorIsLocked=false)AC.PlayerInput
InputMousePosition(bool _cursorIsLocked) (defined in AC.PlayerInput)AC.PlayerInputprotected
InputMousePositionDelegateAC.PlayerInput
InputTouchCount() (defined in AC.PlayerInput)AC.PlayerInput
InputTouchCountDelegateAC.PlayerInput
InputTouchDelegate(int index)AC.PlayerInput
InputTouchDeltaPosition(int index) (defined in AC.PlayerInput)AC.PlayerInputprotected
InputTouchDeltaPositionDelegateAC.PlayerInput
InputTouchPhase(int index) (defined in AC.PlayerInput)AC.PlayerInput
InputTouchPhaseDelegate(int index)AC.PlayerInput
InputTouchPosition(int index) (defined in AC.PlayerInput)AC.PlayerInputprotected
InputTouchPositionDelegateAC.PlayerInput
IsCameraLockSnapped()AC.PlayerInput
IsCursorLocked()AC.PlayerInput
IsCursorReadable()AC.PlayerInput
IsDragMoveSpeedOverWalkThreshold()AC.PlayerInput
IsDragObjectHeld(DragBase _dragBase)AC.PlayerInput
IsDragObjectHeld()AC.PlayerInput
IsInConversation(bool alsoPendingOption=false)AC.PlayerInput
IsMouseOnScreen()AC.PlayerInput
IsPlayerControlledRunning()AC.PlayerInput
lastCameraPosition (defined in AC.PlayerInput)AC.PlayerInputprotected
lastclickTime (defined in AC.PlayerInput)AC.PlayerInputprotected
lastClickWasDouble (defined in AC.PlayerInput)AC.PlayerInputprotected
LastClickWasDouble()AC.PlayerInput
lastMousePosition (defined in AC.PlayerInput)AC.PlayerInputprotected
LetGo()AC.PlayerInput
LoadMainData(MainData mainData)AC.PlayerInput
LockedCursorPositionAC.PlayerInput
menuButtonInput (defined in AC.PlayerInput)AC.PlayerInputprotected
menuButtonValue (defined in AC.PlayerInput)AC.PlayerInputprotected
menuInput (defined in AC.PlayerInput)AC.PlayerInputprotected
mouseIsOnScreen (defined in AC.PlayerInput)AC.PlayerInputprotected
mousePosition (defined in AC.PlayerInput)AC.PlayerInputprotected
mouseState (defined in AC.PlayerInput)AC.PlayerInputprotected
moveKeys (defined in AC.PlayerInput)AC.PlayerInputprotected
OnDropMoveable(DragBase dragBase) (defined in AC.PlayerInput)AC.PlayerInputprotected
OnGrabMoveable(DragBase dragBase) (defined in AC.PlayerInput)AC.PlayerInputprotected
OnInitGameEngine() (defined in AC.PlayerInput)AC.PlayerInput
OnLoad()AC.PlayerInput
OverrideLockedCursorPosition(Vector2 position)AC.PlayerInput
PendingOptionConversationAC.PlayerInput
pendingOptionConversation (defined in AC.PlayerInput)AC.PlayerInputprotected
pickUpIsHeld (defined in AC.PlayerInput)AC.PlayerInputprotected
playerIsControlledRunning (defined in AC.PlayerInput)AC.PlayerInputprotected
ReleaseLockedCursorPositionOverride()AC.PlayerInput
RemoveActiveArrows()AC.PlayerInput
ResetClick()AC.PlayerInput
ResetDoubleClick() (defined in AC.PlayerInput)AC.PlayerInputprotected
ResetDragMovement()AC.PlayerInput
ResetMouseClick()AC.PlayerInput
resetMouseDelta (defined in AC.PlayerInput)AC.PlayerInputprotected
SaveMainData(MainData mainData)AC.PlayerInput
scrollingLocked (defined in AC.PlayerInput)AC.PlayerInputprotected
SetActiveDragElement(MenuDrag menuDrag)AC.PlayerInput
SetDoubleClickState() (defined in AC.PlayerInput)AC.PlayerInputprotected
SetDragState(bool twoTouches=false) (defined in AC.PlayerInput)AC.PlayerInputprotected
SetInGameCursorState(bool lockState)AC.PlayerInput
SetSimulatedCursorPosition(Vector2 newPosition)AC.PlayerInput
SetTimeCurve(AnimationCurve _timeCurve, bool _timeCurveAffectsFixedDeltaTime=false)AC.PlayerInput
SetTimeScale(float _timeScale, bool affectFixedDeltaTime)AC.PlayerInput
SimulateInput(SimulateInputType input, string axis, float value)AC.PlayerInput
SimulateInputAxis(string axis, float value)AC.PlayerInput
SimulateInputButton(string button)AC.PlayerInput
skipMovieKeyAC.PlayerInput
StopSimulatingInput() (defined in AC.PlayerInput)AC.PlayerInputprotected
timeCurve (defined in AC.PlayerInput)AC.PlayerInputprotected
timeCurveAffectsFixedDeltaTime (defined in AC.PlayerInput)AC.PlayerInputprotected
timeScaleAC.PlayerInput
ToggleCursor() (defined in AC.PlayerInput)AC.PlayerInputprotected
toggleCursorOn (defined in AC.PlayerInput)AC.PlayerInputprotected
touchThreshold (defined in AC.PlayerInput)AC.PlayerInputprotected
touchTime (defined in AC.PlayerInput)AC.PlayerInputprotected
UpdateActiveInputs() (defined in AC.PlayerInput)AC.PlayerInputprotected
UpdateDirectInput(bool isInGameplay)AC.PlayerInput
UpdateDrag() (defined in AC.PlayerInput)AC.PlayerInputprotected
UpdateDragLine() (defined in AC.PlayerInput)AC.PlayerInputprotected
UpdateInput()AC.PlayerInput
xboxCursor (defined in AC.PlayerInput)AC.PlayerInputprotected