Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.PlayerInput Member List
This is the complete list of members for
AC.PlayerInput
, including all inherited members.
_FixedUpdate
() (defined in
AC.PlayerInput
)
AC.PlayerInput
_InputGetDragStateDelegate
(DragState currentDragState)
AC.PlayerInput
_InputTouchCountDelegate
()
AC.PlayerInput
activeArrows
AC.PlayerInput
ActiveArrowsDisablingHotspots
()
AC.PlayerInput
activeContainer
AC.PlayerInput
activeConversation
AC.PlayerInput
activeDragElement
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
AttemptGrab
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
BeginCameraLockSnap
() (defined in
AC.PlayerInput
)
AC.PlayerInput
CanClick
()
AC.PlayerInput
canCycleInteractionInput
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
CanDirectControlPlayer
()
AC.PlayerInput
CanDoubleClick
()
AC.PlayerInput
canDragMoveable
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
CanKeyboardControlMenusDuringGameplay
AC.PlayerInput
canKeyboardControlMenusDuringGameplay
AC.PlayerInput
changeTimeStart
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
ClearFreeAimInput
()
AC.PlayerInput
clickDelay
AC.PlayerInput
ClickedRecently
(bool checkForDouble=false)
AC.PlayerInput
clickTime
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
CreateMoveKeys
(float h, float v) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
cursorIsLocked
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
defaultFixedDeltaTime
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
DelayConversation
(Conversation conversation, System.Action callback) (defined in
AC.PlayerInput
)
AC.PlayerInput
deltaDragMouse
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
DetectConversationInputs
()
AC.PlayerInput
DetectConversationNumerics
()
AC.PlayerInput
DetectCursorInputs
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
directMenuThreshold
(defined in
AC.PlayerInput
)
AC.PlayerInput
directMovementResponsiveness
(defined in
AC.PlayerInput
)
AC.PlayerInput
doubleClickDelay
AC.PlayerInput
doubleClickTime
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
dragEndPosition
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
draggableIsHeld
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
dragOverrideInput
AC.PlayerInput
dragSpeed
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
dragStartPosition
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
dragState
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
dragVector
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
DrawDragLine
()
AC.PlayerInput
DrawStatus
()
AC.PlayerInput
EndConversation
()
AC.PlayerInput
EnforcePreInventoryDragState
() (defined in
AC.PlayerInput
)
AC.PlayerInput
FlashHotspots
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
virtual
forceGameplayCursor
(defined in
AC.PlayerInput
)
AC.PlayerInput
freeAim
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
freeAimLerp
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
GetDeltaTime
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
GetDragForce
(DragBase dragBase) (defined in
AC.PlayerInput
)
AC.PlayerInput
GetDragMovementSlowDown
()
AC.PlayerInput
GetDragState
()
AC.PlayerInput
GetDragVector
()
AC.PlayerInput
GetFreeAim
()
AC.PlayerInput
GetHeldObjectData
(DragBase dragBase)
AC.PlayerInput
GetHeldObjectData
()
AC.PlayerInput
GetInGameCursorState
()
AC.PlayerInput
GetInvertedMouse
()
AC.PlayerInput
GetMousePosition
()
AC.PlayerInput
GetMouseState
(bool forScene=true)
AC.PlayerInput
GetMoveKeys
()
AC.PlayerInput
GetSmoothFreeAim
(Vector2 targetFreeAim) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
virtual
HasTimeCurve
()
AC.PlayerInput
hasUnclickedSinceClick
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
heldObjectDatas
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InitialiseCursorLock
(MovementMethod movementMethod)
AC.PlayerInput
InputAnyKey
()
AC.PlayerInput
InputAxisDelegate
(string axisName)
AC.PlayerInput
InputButtonDelegate
(string buttonName)
AC.PlayerInput
InputControlMenu
(Menu menu)
AC.PlayerInput
virtual
InputGetAxis
(string axis)
AC.PlayerInput
InputGetAxisDelegate
AC.PlayerInput
InputGetAxisRaw
(string axis) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputGetButton
(string axis)
AC.PlayerInput
InputGetButtonDelegate
AC.PlayerInput
InputGetButtonDown
(string axis, bool showError=false)
AC.PlayerInput
InputGetButtonDownDelegate
AC.PlayerInput
InputGetButtonUp
(string axis)
AC.PlayerInput
InputGetButtonUpDelegate
AC.PlayerInput
InputGetDragStateDelegate
AC.PlayerInput
InputGetFreeAim
(bool _cursorIsLocked, float scaleFactor=1f) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputGetFreeAimDelegate
AC.PlayerInput
InputGetMouseButton
(int button) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputGetMouseButtonDelegate
AC.PlayerInput
InputGetMouseButtonDown
(int button) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputGetMouseButtonDownDelegate
AC.PlayerInput
InputGetTouchPhaseDelegate
AC.PlayerInput
InputMouseButtonDelegate
(int button)
AC.PlayerInput
InputMouseDelegate
(bool cusorIsLocked=false)
AC.PlayerInput
InputMousePosition
(bool _cursorIsLocked) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputMousePositionDelegate
AC.PlayerInput
InputTouchCount
() (defined in
AC.PlayerInput
)
AC.PlayerInput
InputTouchCountDelegate
AC.PlayerInput
InputTouchDelegate
(int index)
AC.PlayerInput
InputTouchDeltaPosition
(int index) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputTouchDeltaPositionDelegate
AC.PlayerInput
InputTouchPhase
(int index) (defined in
AC.PlayerInput
)
AC.PlayerInput
InputTouchPhaseDelegate
(int index)
AC.PlayerInput
InputTouchPosition
(int index) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputTouchPositionDelegate
AC.PlayerInput
IsCameraLockSnapped
()
AC.PlayerInput
IsCursorLocked
()
AC.PlayerInput
IsCursorReadable
()
AC.PlayerInput
IsDragMoveSpeedOverWalkThreshold
()
AC.PlayerInput
IsDragObjectHeld
(DragBase _dragBase)
AC.PlayerInput
IsDragObjectHeld
()
AC.PlayerInput
IsInConversation
(bool alsoPendingOption=false)
AC.PlayerInput
IsMouseOnScreen
()
AC.PlayerInput
IsPlayerControlledRunning
()
AC.PlayerInput
lastCameraPosition
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
lastclickTime
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
lastClickWasDouble
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
LastClickWasDouble
()
AC.PlayerInput
lastMousePosition
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
LetGo
()
AC.PlayerInput
LoadMainData
(MainData mainData)
AC.PlayerInput
LockedCursorPosition
AC.PlayerInput
menuButtonInput
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
menuButtonValue
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
menuInput
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
mouseIsOnScreen
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
mousePosition
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
mouseState
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
moveKeys
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
OnDropMoveable
(DragBase dragBase) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
OnGrabMoveable
(DragBase dragBase) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
OnInitGameEngine
() (defined in
AC.PlayerInput
)
AC.PlayerInput
OnLoad
()
AC.PlayerInput
OverrideLockedCursorPosition
(Vector2 position)
AC.PlayerInput
PendingOptionConversation
AC.PlayerInput
pendingOptionConversation
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
pickUpIsHeld
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
playerIsControlledRunning
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
ReleaseLockedCursorPositionOverride
()
AC.PlayerInput
RemoveActiveArrows
()
AC.PlayerInput
ResetClick
()
AC.PlayerInput
ResetDoubleClick
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
ResetDragMovement
()
AC.PlayerInput
ResetMouseClick
()
AC.PlayerInput
resetMouseDelta
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
SaveMainData
(MainData mainData)
AC.PlayerInput
scrollingLocked
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
SetActiveDragElement
(MenuDrag menuDrag)
AC.PlayerInput
SetDoubleClickState
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
SetDragState
(bool twoTouches=false) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
SetInGameCursorState
(bool lockState)
AC.PlayerInput
SetSimulatedCursorPosition
(Vector2 newPosition)
AC.PlayerInput
SetTimeCurve
(AnimationCurve _timeCurve, bool _timeCurveAffectsFixedDeltaTime=false)
AC.PlayerInput
SetTimeScale
(float _timeScale, bool affectFixedDeltaTime)
AC.PlayerInput
SimulateInput
(SimulateInputType input, string axis, float value)
AC.PlayerInput
SimulateInputAxis
(string axis, float value)
AC.PlayerInput
SimulateInputButton
(string button)
AC.PlayerInput
skipMovieKey
AC.PlayerInput
StopSimulatingInput
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
timeCurve
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
timeCurveAffectsFixedDeltaTime
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
timeScale
AC.PlayerInput
ToggleCursor
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
toggleCursorOn
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
touchThreshold
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
touchTime
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
UpdateActiveInputs
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
UpdateDirectInput
(bool isInGameplay)
AC.PlayerInput
UpdateDrag
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
UpdateDragLine
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
UpdateInput
()
AC.PlayerInput
xboxCursor
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
Generated on Fri Nov 17 2023 08:08:51 for Adventure Creator by
1.8.16