Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.PlayerInteraction Member List

This is the complete list of members for AC.PlayerInteraction, including all inherited members.

button (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
CheckForHotspots() (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
CheckHotspotValid(Hotspot hotspot) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
ChooseHotspotThenInteractionClick(MouseState mouseState) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
ChooseHotspotThenInteractionClick_Process(MouseState mouseState, bool doubleTap) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
ClickButton(InteractionType _interactionType, int selectedCursorID, InvInstance selectedInvInstance=null, Hotspot clickedHotspot=null) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
ClickHotspotToInteract(Hotspot _hotspot) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
ClickHotspotToWalk(Marker walkToMarker) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
ClickInteractionIcon(AC.Menu _menu, int iconID)AC.PlayerInteraction
ContextSensitiveClick(MouseState mouseState) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
ContextSensitiveClick_Process(MouseState mouseState, bool doubleTap, Hotspot newHotspot) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
CustomScriptMethod() (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
DeselectHotspot(bool isInstant=false)AC.PlayerInteraction
DoesHotspotHaveInventoryInteraction()AC.PlayerInteraction
ExamineHotspot(Hotspot _hotspot)AC.PlayerInteraction
GetActiveHotspot()AC.PlayerInteraction
GetActiveUseButtonIconID()AC.PlayerInteraction
GetHotspotMovingTo()AC.PlayerInteraction
GetHotspotScreenCentre()AC.PlayerInteraction
GetLastHotspotScreenCentre()AC.PlayerInteraction
GetLastOrActiveHotspot()AC.PlayerInteraction
HandleInteraction(MouseState mouseState) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
HandleInteractionMenu(MouseState mouseState) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
hotspot (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
HotspotLabelDataAC.PlayerInteraction
hotspotLabelData (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
hotspotLayerMask (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
HotspotLayerMask (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
hotspotMovingTo (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
IgnoreInputThisFrame()AC.PlayerInteraction
ignoreInputThisFrame (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
inPreInteractionCutscene (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
InPreInteractionCutsceneAC.PlayerInteraction
InteractionIndexAC.PlayerInteraction
interactionIndex (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
InteractionLabelAC.PlayerInteraction
IsDroppingInventory()AC.PlayerInteraction
IsInvokingDefaultInteraction() (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
IsMouseOverHotspot()AC.PlayerInteraction
lastClickedCursorID (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
lastHotspot (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
manualHotspot (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
movingToHotspotLabel (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
MovingToHotspotLabelAC.PlayerInteraction
OffsetInteraction(bool goForward) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
OnCharacterRecalculatePathfind(Char character, ref Vector3 destination) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
OnDisable() (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
OnEnable() (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
OnEnterGameState(GameState gameState) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
OnInitialiseScene() (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
OnInventoryCombine(InvItem invItem1, InvItem invItem2) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
OnInventoryInteract(InvItem invItem, int iconID) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
OnUseInventory() (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
PreAutoCycle() (defined in AC.PlayerInteraction)AC.PlayerInteraction
RequireTwoTaps() (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
ResetInteractionIndex()AC.PlayerInteraction
RunUnhandledHotspotInteraction(ActionListAsset _actionListAsset, Hotspot _hotspot, bool optionValue) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
SetActiveHotspot(Hotspot _hotspot)AC.PlayerInteraction
SetNextInteraction()AC.PlayerInteraction
SetPreviousInteraction()AC.PlayerInteraction
StopInteraction() (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
StopMovingToHotspot()AC.PlayerInteraction
UnityUIBlocksClick() (defined in AC.PlayerInteraction)AC.PlayerInteractionprotectedvirtual
UpdateInteraction()AC.PlayerInteraction
UpdateInteractionLabel()AC.PlayerInteraction
UpdateInteractionLabel(int _language) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
UpdateInventory()AC.PlayerInteraction
UseHotspot(Hotspot _hotspot, int selectedCursorID=-1)AC.PlayerInteraction
UseHotspot(Hotspot _hotspot, Button _button) (defined in AC.PlayerInteraction)AC.PlayerInteraction
UseInventoryOnHotspot(Hotspot _hotspot, InvInstance invInstance, bool requireCarry=true)AC.PlayerInteraction
UseObject(InvInstance selectedInvInstance, Button _button) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected
UseObjectCo(Hotspot _hotspot, Button _button, bool doRun, bool doSnap, InvInstance selectedInvInstance) (defined in AC.PlayerInteraction)AC.PlayerInteractionprotected