Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.RuntimeInventory Member List

This is the complete list of members for AC.RuntimeInventory, including all inherited members.

Add(int itemID, int amount=1, bool selectAfter=false, int playerID=-1, bool addToFront=false)AC.RuntimeInventory
Add(InvInstance newInstance, bool selectAfter=false, int playerID=-1, bool addToFront=false)AC.RuntimeInventory
AddToOtherPlayer(InvInstance invInstance, int playerID, bool addToFront) (defined in AC.RuntimeInventory)AC.RuntimeInventory
AssignPlayerInventory(InvCollection invCollection)AC.RuntimeInventory
AssignStartingItems() (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
CalculateRecipe(InvCollection ingredientsInvCollection)AC.RuntimeInventory
CanTransferContainerItemsToInventory(Container container, InvInstance invInstance)AC.RuntimeInventoryvirtual
ClearHoverItem()AC.RuntimeInventory
countStyle (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
countTextEffects (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
CraftingInvCollectionsAC.RuntimeInventory
DrawHighlighted(Rect _rect)AC.RuntimeInventory
DrawSelectedInventoryCount()AC.RuntimeInventoryvirtual
GetCount(int _invID)AC.RuntimeInventory
GetCount(int _invID, int _playerID)AC.RuntimeInventory
GetCountFromAllPlayers(int _invID)AC.RuntimeInventory
GetIngredientsInvCollection(string menuName, string craftingElementName)AC.RuntimeInventory
GetInstance(int _id)AC.RuntimeInventory
GetInstance(string _name)AC.RuntimeInventory
GetInstances(int _id)AC.RuntimeInventory
GetInstances(string _name)AC.RuntimeInventory
GetInventoryCountText() (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotectedvirtual
GetItem(int _id)AC.RuntimeInventory
GetItem(string _name)AC.RuntimeInventory
GetItemsOnStart(int playerID=-1) (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
GetNumberOfItemsCarried(bool includeMultipleInSameSlot=false)AC.RuntimeInventory
GetNumberOfItemsCarried(int _playerID, bool includeMultipleInSameSlot=false)AC.RuntimeInventory
GetNumberOfItemsCarriedByAllPlayers(bool includeMultipleInSameSlot=false)AC.RuntimeInventory
GetNumberOfItemsCarriedInCategory(int categoryID, bool includeMultipleInSameSlot=false)AC.RuntimeInventory
GetNumberOfItemsCarriedInCategory(int categoryID, int _playerID, bool includeMultipleInSameSlot=false)AC.RuntimeInventory
GetNumberOfItemsCarriedInCategoryByAllPlayers(int categoryID, bool includeMultipleInSameSlot=false)AC.RuntimeInventory
HighlightInstanceAC.RuntimeInventory
highlightInstance (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
HighlightItem(int _id, HighlightType _type)AC.RuntimeInventory
HighlightItem(InvInstance invInstance, HighlightType _type)AC.RuntimeInventory
HighlightItemOffInstant()AC.RuntimeInventory
HighlightItemOnInstant(int _id)AC.RuntimeInventory
highlightState (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
HoverInstanceAC.RuntimeInventory
hoverInstance (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
hoverItemAC.RuntimeInventory
ingredientCollections (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
IsCarryingItem(int itemID)AC.RuntimeInventory
IsCarryingItem(InvItem invItem)AC.RuntimeInventory
IsCarryingItem(InvInstance invInstance) (defined in AC.RuntimeInventory)AC.RuntimeInventory
lastClickedInstance (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
LastClickedInstanceAC.RuntimeInventory
LastClickedItemAC.RuntimeInventory
lastSelectedInstance (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
LastSelectedInstanceAC.RuntimeInventory
LastSelectedItemAC.RuntimeInventory
LoadMainData(MainData mainData) (defined in AC.RuntimeInventory)AC.RuntimeInventory
localItemsAC.RuntimeInventory
OnApplicationQuit() (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
OnDisable() (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
OnEnable() (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
OnInitialiseScene() (defined in AC.RuntimeInventory)AC.RuntimeInventory
OnInitPersistentEngine()AC.RuntimeInventory
OnInventoryCombine(InvItem invItemA, InvItem invItemB) (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
OnInventoryInteract(InvItem invItem, int cursorID) (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
OnUpdatePlayableScreenArea() (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
PerformCrafting(InvCollection ingredientsInvCollection, Recipe recipe, bool selectAfter)AC.RuntimeInventory
PerformCrafting(InvCollection ingredientsInvCollection, Recipe recipe, InvCollection toInvCollection=null)AC.RuntimeInventory
PlayerInvCollectionAC.RuntimeInventory
playerInvCollection (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
ProcessInventoryBoxClick(AC.Menu _menu, MenuInventoryBox inventoryBox, int _slot, MouseState _mouseState)AC.RuntimeInventory
pulse (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
pulseDirection (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
Remove(int _id)AC.RuntimeInventory
Remove(InvInstance invInstance) (defined in AC.RuntimeInventory)AC.RuntimeInventory
Remove(int _id, int amount)AC.RuntimeInventory
Remove(string _name, int amount=0)AC.RuntimeInventory
RemoveAll()AC.RuntimeInventory
RemoveAllFromOtherPlayer(int playerID) (defined in AC.RuntimeInventory)AC.RuntimeInventory
RemoveEmptySlots(List< InvInstance > invInstances) (defined in AC.RuntimeInventory)AC.RuntimeInventory
RemoveFromOtherPlayer(int itemID, int playerID)AC.RuntimeInventory
RemoveFromOtherPlayer(int itemID, int amount, int playerID)AC.RuntimeInventory
RemoveFromOtherPlayer(int invID, int amount, bool setAmount, int playerID) (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
RemoveRecipe(string menuName, string craftingIngredientsName)AC.RuntimeInventory
RemoveRecipes()AC.RuntimeInventory
ReorderItems(List< InvInstance > invInstances) (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
Replace(int _addID, int _removeID, int addAmount=1)AC.RuntimeInventory
ReselectLastItem()AC.RuntimeInventory
SaveMainData(MainData mainData)AC.RuntimeInventory
SelectedInstanceAC.RuntimeInventory
selectedInstance (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
SelectedItemAC.RuntimeInventory
SelectItem(InvInstance invInstance, SelectItemMode _mode=SelectItemMode.Use)AC.RuntimeInventory
SelectItemByID(int _id, SelectItemMode _mode=SelectItemMode.Use, bool ignoreInventory=false)AC.RuntimeInventory
SetHoverItem(InvInstance invInstance, MenuInventoryBox menuInventoryBox)AC.RuntimeInventory
SetHoverItem(InvInstance invInstance, MenuCrafting menuCrafting)AC.RuntimeInventory
SetNull()AC.RuntimeInventory
ShowHoverLabelAC.RuntimeInventory
showHoverLabel (defined in AC.RuntimeInventory)AC.RuntimeInventoryprotected
ShowInteractions(InvInstance invInstance)AC.RuntimeInventory