Add(int itemID, int amount=1, bool selectAfter=false, int playerID=-1, bool addToFront=false) | AC.RuntimeInventory | |
Add(InvInstance newInstance, bool selectAfter=false, int playerID=-1, bool addToFront=false) | AC.RuntimeInventory | |
AddToOtherPlayer(InvInstance invInstance, int playerID, bool addToFront) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
AssignPlayerInventory(InvCollection invCollection) | AC.RuntimeInventory | |
AssignStartingItems() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
CalculateRecipe(InvCollection ingredientsInvCollection) | AC.RuntimeInventory | |
CanTransferContainerItemsToInventory(Container container, InvInstance invInstance) | AC.RuntimeInventory | virtual |
ClearHoverItem() | AC.RuntimeInventory | |
countStyle (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
countTextEffects (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
CraftingInvCollections | AC.RuntimeInventory | |
DrawHighlighted(Rect _rect) | AC.RuntimeInventory | |
DrawSelectedInventoryCount() | AC.RuntimeInventory | virtual |
GetCount(int _invID) | AC.RuntimeInventory | |
GetCount(int _invID, int _playerID) | AC.RuntimeInventory | |
GetCountFromAllPlayers(int _invID) | AC.RuntimeInventory | |
GetIngredientsInvCollection(string menuName, string craftingElementName) | AC.RuntimeInventory | |
GetInstance(int _id) | AC.RuntimeInventory | |
GetInstance(string _name) | AC.RuntimeInventory | |
GetInstances(int _id) | AC.RuntimeInventory | |
GetInstances(string _name) | AC.RuntimeInventory | |
GetInventoryCountText() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protectedvirtual |
GetItem(int _id) | AC.RuntimeInventory | |
GetItem(string _name) | AC.RuntimeInventory | |
GetItemsOnStart(int playerID=-1) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
GetNumberOfItemsCarried(bool includeMultipleInSameSlot=false) | AC.RuntimeInventory | |
GetNumberOfItemsCarried(int _playerID, bool includeMultipleInSameSlot=false) | AC.RuntimeInventory | |
GetNumberOfItemsCarriedByAllPlayers(bool includeMultipleInSameSlot=false) | AC.RuntimeInventory | |
GetNumberOfItemsCarriedInCategory(int categoryID, bool includeMultipleInSameSlot=false) | AC.RuntimeInventory | |
GetNumberOfItemsCarriedInCategory(int categoryID, int _playerID, bool includeMultipleInSameSlot=false) | AC.RuntimeInventory | |
GetNumberOfItemsCarriedInCategoryByAllPlayers(int categoryID, bool includeMultipleInSameSlot=false) | AC.RuntimeInventory | |
HighlightInstance | AC.RuntimeInventory | |
highlightInstance (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
HighlightItem(int _id, HighlightType _type) | AC.RuntimeInventory | |
HighlightItem(InvInstance invInstance, HighlightType _type) | AC.RuntimeInventory | |
HighlightItemOffInstant() | AC.RuntimeInventory | |
HighlightItemOnInstant(int _id) | AC.RuntimeInventory | |
highlightState (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
HoverInstance | AC.RuntimeInventory | |
hoverInstance (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
hoverItem | AC.RuntimeInventory | |
ingredientCollections (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
IsCarryingItem(int itemID) | AC.RuntimeInventory | |
IsCarryingItem(InvItem invItem) | AC.RuntimeInventory | |
IsCarryingItem(InvInstance invInstance) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
lastClickedInstance (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
LastClickedInstance | AC.RuntimeInventory | |
LastClickedItem | AC.RuntimeInventory | |
lastSelectedInstance (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
LastSelectedInstance | AC.RuntimeInventory | |
LastSelectedItem | AC.RuntimeInventory | |
LoadMainData(MainData mainData) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
localItems | AC.RuntimeInventory | |
OnApplicationQuit() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
OnDisable() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
OnEnable() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
OnInitialiseScene() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
OnInitPersistentEngine() | AC.RuntimeInventory | |
OnInventoryCombine(InvItem invItemA, InvItem invItemB) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
OnInventoryInteract(InvItem invItem, int cursorID) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
OnUpdatePlayableScreenArea() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
PerformCrafting(InvCollection ingredientsInvCollection, Recipe recipe, bool selectAfter) | AC.RuntimeInventory | |
PerformCrafting(InvCollection ingredientsInvCollection, Recipe recipe, InvCollection toInvCollection=null) | AC.RuntimeInventory | |
PlayerInvCollection | AC.RuntimeInventory | |
playerInvCollection (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
ProcessInventoryBoxClick(AC.Menu _menu, MenuInventoryBox inventoryBox, int _slot, MouseState _mouseState) | AC.RuntimeInventory | |
pulse (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
pulseDirection (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
Remove(int _id) | AC.RuntimeInventory | |
Remove(InvInstance invInstance) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
Remove(int _id, int amount) | AC.RuntimeInventory | |
Remove(string _name, int amount=0) | AC.RuntimeInventory | |
RemoveAll() | AC.RuntimeInventory | |
RemoveAllFromOtherPlayer(int playerID) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
RemoveEmptySlots(List< InvInstance > invInstances) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
RemoveFromOtherPlayer(int itemID, int playerID) | AC.RuntimeInventory | |
RemoveFromOtherPlayer(int itemID, int amount, int playerID) | AC.RuntimeInventory | |
RemoveFromOtherPlayer(int invID, int amount, bool setAmount, int playerID) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
RemoveRecipe(string menuName, string craftingIngredientsName) | AC.RuntimeInventory | |
RemoveRecipes() | AC.RuntimeInventory | |
ReorderItems(List< InvInstance > invInstances) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
Replace(int _addID, int _removeID, int addAmount=1) | AC.RuntimeInventory | |
ReselectLastItem() | AC.RuntimeInventory | |
SaveMainData(MainData mainData) | AC.RuntimeInventory | |
SelectedInstance | AC.RuntimeInventory | |
selectedInstance (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
SelectedItem | AC.RuntimeInventory | |
SelectItem(InvInstance invInstance, SelectItemMode _mode=SelectItemMode.Use) | AC.RuntimeInventory | |
SelectItemByID(int _id, SelectItemMode _mode=SelectItemMode.Use, bool ignoreInventory=false) | AC.RuntimeInventory | |
SetHoverItem(InvInstance invInstance, MenuInventoryBox menuInventoryBox) | AC.RuntimeInventory | |
SetHoverItem(InvInstance invInstance, MenuCrafting menuCrafting) | AC.RuntimeInventory | |
SetNull() | AC.RuntimeInventory | |
ShowHoverLabel | AC.RuntimeInventory | |
showHoverLabel (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
ShowInteractions(InvInstance invInstance) | AC.RuntimeInventory | |