Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
SortingArea (SortingArea lastArea) | |
SortingArea (SortingArea area1, SortingArea area2) | |
SortingArea (float _z, int _order) | |
Public Attributes | |
float | z |
int | order |
string | layer |
Color | color |
int | scale = 100 |
Protected Member Functions | |
Color | GetRandomColor () |
Protected Attributes | |
string | orderAsString |
A data container for individual regions within a SortingMap.
AC.SortingArea.SortingArea | ( | SortingArea | lastArea | ) |
A Constructor that creates a new SortingArea based on the last one currently on the SortingMap.
AC.SortingArea.SortingArea | ( | SortingArea | area1, |
SortingArea | area2 | ||
) |
A Constructor that creates a new SortingArea by interpolating between two others.
AC.SortingArea.SortingArea | ( | float | _z, |
int | _order | ||
) |
The default Constructor.
Color AC.SortingArea.color |
The colour of the region, as used in the Scene window
string AC.SortingArea.layer |
The sorting layer that SpriteRenderers that use FollowSortingMap will have when positioned within this region
int AC.SortingArea.order |
The order in layer that SpriteRenderers that use FollowSortingMap will have when positioned within this region
int AC.SortingArea.scale = 100 |
The factor by which characters that use FollowSortingMap will be scaled by when positioned at the bottom boundary of this region
float AC.SortingArea.z |
The lower boundary position along the Z axis