Variables are key to creating game logic, and recording the player's progress. They can be of the type:
- Bool - A True/Fase flag
- Integer - A whole number
- Float - A number with a decimal point
- String - A line of text
- Pop Up - One of a set of pre-defined labels
Variables can be stored in three places:
- Global - Game-wide, and can be accessed at any time
- Local - Scene-wide, and can be accessed at any time in a given scene
- Component - As part of a GameObject, which can be prefabbed