Does anyone know how to hide the system cursor in OSX?
I use the following settings.
During the game I have a double cursor. The system cursor overlaps the AC cursor.
I also tried to disable it with a code, but the cursor is still on the screen.
using UnityEngine;
using System.Collections;
public class disbale_cursor_osx : MonoBehaviour {
// Use this for initialization
void Start () {
Cursor.visible = false;
}
// Update is called once per frame
void Update () {
}
}
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Comments
I think I solved it (halfway). The problem always appears when 2 monitors are connected to the system and only then. After disconnecting the second monitor and restarting the computer, there is only one cursor in the game.
It may be a hardware issue combined with Unity.
If you switch your cursor rendering mode to Hardware, however, then AC will rely on the system cursor instead - so only one is used.