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Skip [Dialogue : Start Conversation] (BUG in 1.71.3)

Hi Chris,

I think I found another bug in new version of AC.
After play [Dialogue :Start Conversation], game stops playing the next steps. The skip function has stopped working properly.
In version 1.70.4, this bug does not occur.

Lukas R.

Comments

  • By the way, "conversation editor" was deleted or moved elsewhere?

  • The skip function has stopped working properly.

    Thanks, I'll attempt a recreation. Are you referring to the "After running: Skip" option, or the ability to skip cutscenes by invoking the "EndCutscene" input?

    "conversation editor" was deleted or moved elsewhere?

    It's been deprecated, yes.

  • I mean "After running: Skip". In this example, the game does not go to step 19, nothing happens after the conversation. In the previous AC version, step 19 was played.

  • Recreated.

    In Conversation.cs, replace line 626:

    if (overrideActiveList != null)
    

    with:

    if (overrideActiveList == null)
    

    Does that resolve it?

  • Yes it helped. Thank you for your help.

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