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Inventory system separate from game screen

As in the sample pictures, I want the inventory menu to be separate from the game screen.
how can I do that?
I'm sorry for my bad english. My native language is not english.

Picture One: https://hizliresim.com/qStJuK
Picture Two: https://hizliresim.com/66h6k0

Comments

  • Pictures are not displayed. Access denied.

  • So long as a Menu has its Ignore Cursor clicks? property unchecked (which is so by default), then it will "take over" the gameplay beneath it and clicks to it will override any clicks on e.g. Hotspots, the NavMesh, etc.

    So, if you want the right-portion of the screen to not be a part of the game, just create a new Menu that takes up that size, and give it a black texture.

    Your inventory can either be part of that menu if you want it to always show - or be in a separate menu so that you can show/hide it and still have that portion of the screen be separate from the game.

    If your Menus are rendered with AC, then the order in which they are listed in the Menu Manager is the same order that they are displayed in - so if your Inventory menu is below the "black" menu, it will be displayed on top of it.

  • I couldn't do what I wanted to do, but it's okay. I decided to do something else. thank you

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