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Unhandled interactions deselect active inventory (bug?)

Hi Chris

Can you check if the "Unhandled interactions deselect active inventory" option still works correctly?

In my game, using the wrong item always deselects the active item. Thank you.

Lukas

Comments

  • I see no issue. At what point exactly is the active item being disabled - when using with a Hotspot or item?

    The de-selection should only occur if there is no matching interaction for the attempted combination. This is what's meant by "unhandled" interaction.

  • When I use item on a hotspot without a proper match, I would like that item to remain active after improper use. Is it possible?

  • My interaction method is a point and click (I disabled movement). Option from title is unchecked.

  • Recreated, I think.

    Open up PlayerInteraction.cs, and remove the code block around 725:

    if (KickStarter.settingsManager.inventoryDisableLeft)
    {
        KickStarter.runtimeInventory.SetNull ();
    }
    

    Does that resolve it?

  • YES! It helped! Thanks again Chris.
    Today I will ask one more question, but I will write it in a separate thread.

    Lukas.

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