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Does Engine:End Game - Restart also reset looping music?

edited August 2020 in Technical Q&A

It appears in my builds that when restarting a game, music tracks that have been set to looping are not being reset when the game starts over. I'm using the Engine:End Game with the Restart Game option and Reset menus too enabled, and all variables are properly reset - but music seems to be remembering their previous position. Is there a way to "force reset" all music tracks as well?

Unity 2019.f4/windows10/AC 1.71.7

EDIT: The soundtracks are set with "Resume if played before", but I would prefer them to be totally reset when restarting a game.

Comments

  • The "resume points" of music and ambience not being reset would be a bug - I shall look into this.

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