Forum rules - please read before posting.

Version 1.72 - Inventory overhaul and all-round refinements



  • @ChrisIceBox It works. Thanks!

  • Unfortunately, it looks like there was an export error with the Manual in v1.72.2.

    If you're having trouble viewing the Manual, grab v1.72.2a - it'll fix that issue specifically.

  • Brilliant! the popup variable presets fix is a god send, thanks Chris!!

  • Version 1.72.3

    • Added: Description field to parameters - use to display a tooltip when assigning parameter values
    • Added: Ability to drag-and-drop inventory items before opening Interaction menus if the "Minimum drag distance" is non-zero
    • Added: The use of right-clicks to deselect inventory items when Inventory interactions set set to Multiple is now optional
    • Added: Ability to use a 2D scene's background sprite to align Parallax2D objects to the scene's edges
    • Added: "Clickable in cutscenes?" Menu property is now available when the "Appear type" is set to "Except When Paused"
    • Added: Option for Timer elements of the type "Conversation" to automatically hide if the active Conversation is not timed
    • Added: Ability for Input elements set to Numeric Only to accept decimals
    • Added: Ability to sort Variables and Inventory items by ID or name
    • Added: Minor performance optimisations
    • Fixed: TimeScale not set correctly after using a curve to control it with the "Engine: Change TimeScale" Action
    • Fixed: OnHotspotSelect event not being triggered if a Hotspot is still selected when ending a cutscene
    • Fixed: Issue with "Straight To Cursor" movement when the "Pathfinding update time" is non-zero
    • Fixed: Issue with the "Variable: Check" Action when comparing two Vectors
    • Fixed: Brain2D_SpritesUnityComplex character prefab not turning
  • Version 1.72.4

    • Added: The rendering of a Border Camera when an the aspect ratio is enforced is now optional
    • Added: Link to an introductory tutorial upon completion of the New Game Wizard
    • Added: Remember components placed on Unity UI-based Menu prefabs are now read and written to even if their Menus are off at the time of saving
    • Added: Minor performance improvement to Unity UI-based Menus
    • Fixed: Active inventory graphics not applying to inventory cursors in v1.72.0
    • Fixed: Incorrect function names in the Manual's "Inventory scripting" chapter
    • Fixed: Characters that use Sprites Unity Complex animation not turning if their "Facing directions" property is set to None
    • Fixed: Display issue with the "Menu: Change state" Action when used to add a Journal page
    • Fixed: Display issues with the Active Inputs editor window
    • Fixed: Console error when previewing Graphic menu elements in Edit mode
    • Fixed: Actions Manager not allowing the assigning of custom Action script folders in rare circumstances
  • Thanks for another great set of updates Chris. Really appreciate your fantastic support for AC.

  • hello friend, I have a problem with confirmation email, it never arrives, can you cornfirm manually?

    Thanks for this Adventure Creator!!!
  • OK, you're good to go @Ciclope3160.

  • Hello again, I still can´t post anything on forums. I don´t know what's happend.

  • Sorry about that - try now. If not, PM me and we'll sort it out privately.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.