For some reason when I assign ambient tracks into the Ambience Storage window in this particular scene, they are removed when I close Unity (I saw someone else mention this but I cannot find the thread, sorry).
This is on AC 1.72.3
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That should be addressed since v1.72.2.
Track data is stored in the Settings Manager - what scene is open shouldn't be a factor. You're saving the project before quitting?
Yes I always save the project before quitting. If I load them into the Ambient Storage then play them as desired in the scene (in this case in an OnStart cutscene), everything seems ok. But then quit and they're gone - and I don't just mean the wrong track is selected to play, but the added tracks are totally removed from the storage. So strange.
To be clear: you're saying that this only occurs when editing a specific scene, and that others have no such issue?
Actually, I may have mispoke about the fix version. Try the latest release, v1.72.4.
Ah yes, seems to be fixed in 1.72.4.