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Ambient Track Not Storing?

For some reason when I assign ambient tracks into the Ambience Storage window in this particular scene, they are removed when I close Unity (I saw someone else mention this but I cannot find the thread, sorry).
This is on AC 1.72.3

Comments

  • That should be addressed since v1.72.2.

    Track data is stored in the Settings Manager - what scene is open shouldn't be a factor. You're saving the project before quitting?

  • Yes I always save the project before quitting. If I load them into the Ambient Storage then play them as desired in the scene (in this case in an OnStart cutscene), everything seems ok. But then quit and they're gone - and I don't just mean the wrong track is selected to play, but the added tracks are totally removed from the storage. So strange.

  • edited November 2020

    To be clear: you're saying that this only occurs when editing a specific scene, and that others have no such issue?

    Actually, I may have mispoke about the fix version. Try the latest release, v1.72.4.

  • Ah yes, seems to be fixed in 1.72.4.

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