When I start my game, the sound of my player's footstep is immediately heard, only one time, without me prompting him to walk. How can I make this stop? I followed this tutorial: https://adventurecreator.org/tutorials/giving-character-footstep-sounds
When my character transitions to a new scene, I have no way of moving him. Do I have to go through the character wizard between every scene, or is there a simpler way of loading your character between scenes?
Thanks!
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Update: I wasn't able to make my character walk because I didn't have a default Navmesh selected in my scene settings. Simple fix. I'm still unsure about my issue with the footsteps though.
The tutorial covers two ways to have audio be played - either automatically, or through use of animation events. Which are you using, and what are your AC/Unity versions?
If you can, please share screenshots of your Player's Inspector - both the root, as well as the object with the Footstep Sounds component.
Thanks for the reply Chris. I ended up fixing the issue by deleting the sound file completely and re-assigning it as the footstep sound. I'm using the automatic method. Is there any benefit to using the animation event method instead?
It gives you precise control over when the sounds are played, as opposed to AC approximating it.
The Automatic method shouldn't give you such an issue, though. What's the difference with your character's setup now that it's working vs before? What are your AC/Unity versions, also?