AC Ver: 1.72.4
Unity Ver: 2019.4.18f1
Hello,
When an action list ends there is an event EventManager.OnEndActionList() that can be used to detect it ending.
However, when an action list is killed via script (using .Kill()) it seems like this event isn't fired. Is there a good way to detect / know when an action list has been killed?
Thanks!
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Comments
My bad, the event does fire. This post can be ignored.