Hi there, I encountered the following bug:
Steps
1. In the Inventory Manger, create an item that has "Can Carry Multiple" enabled.
2. Create an ActionList with an Inventory > Add Action that gives you a multiple set of that item, say 5.
3. In the Inventory Manager, disable the item's "Can Carry Multiple". The Inventory > Add Action automatically changes to the single-instance version, removing the "Set Amount" checkbox and "Increase count by" field.
4. Start a playtest and call the ActionList. It will still grant you 5 of those items even though "Can Carry Multiple" is disabled on the item.
This is on v1.72.4. I was able to fix my issue by enabling "Can Carry Multiple", setting the "Increase count by" to 1 in the Inventory > Add Action, and then disabling "Can Carry Multiple" again.
Thanks!
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Comments
Welcome to the community, @CitricWitch.
Thank you for the clear steps! I will go through them and address the issue.