Hey I've got a weird problem that may or may not be AC or unity related.
When I move a camera by animating it and said camera comes too close to a player character, the player character is actually physically poked by the camera and has its actual transform changed. Is there some secret collider attached to the cameras that I don't know of?
If the player is passive during the event and I set "freeze rigidbody when idle" the player does not transform.
So it really seems like the rigidbody is being physically poked by the camera, but why?
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
What type of camera, exactly? Is this a case of animating an AC GameCamera itself, or transitioning the MainCamera between two separate GameCameras?
If the Player's "Freeze Rigidbody" setting is having an effect, it does sound like a collision issue, but none of AC's built-in cameras should rely on colliders.
Can you share screenshots of the camera / issue, as well as your AC/Unity version numbers?