Hi ! I am using windows 10 , AC 17.3.5 , the action menu icons are too small.. I tried changing sizes but doesn't seem to care.
On the other hand, I included a new "Pick up" interaction to a hotspot.. but it is not showing up.. what might be happening? Any hints ?
Screenshots:
https://eastceylon.com/image/KQbSW
https://eastceylon.com/image/K5wjk
https://eastceylon.com/image/KQ5k9
Pickup action is a parallel action: https://eastceylon.com/image/image-4.KQPqh
If I create a new action , no parallel , that just should add the item to the inventory :
- It adds the item to the inventory
- A weird thing happens in the action menu :
Pickup action (simple) : https://eastceylon.com/image/image-5.KQhRI
Weird action menu : https://eastceylon.com/image/image-7.KQF2D
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Comments
The size fields listed in the Cursor Manager refer to the sizes when an icon is used as a cursor graphic - i.e. the mouse icon.
Interaction icons can be used either to change the cursor - or to be displayed in an Interaction menu. It's this Interaction menu - which shows a list of possible interactions when using a Hotspot - that your game is using.
To change the sizes of the icons that appear here, you'll need to configure the Interaction menu itself. To do this, go to your Menu Manager tab, select Interaction from the list - and the various icons will be defined in a series of Interaction elements.
If your Menu's Source field is set to Adventure Creator, you can select an element and increase its size within the Menu Manager. If it's set to Unity Ui Prefab, the a Unity UI canvas prefab is used for the Menu's appearance, which you instead update to alter its appearance.
You will need to add this new "Pick Up" Interation as a new Interaction element in the Interaction menu. The default Interaction menu has ones for Talk, Use and Look at - you can duplicate one of them and change the copy's Cursor field to Pick Up to map it to your new Interaction.
The default Interaction menu has an InventoryBox element of its own, which can be used to combine Inventory items with a given Hotspot without having to select the item first. This is the same behaviour as used by the 2D Demo.
The new item has still been added to your Inventory - it's just showing in this menu as well. To prevent Inventory items from showing in this menu, hide or delete the InventoryBox element inside your Interaction menu.
thanks Chris, that solved the issues. You really rock man, great support for this plugin, thanks so much