Howdy folks,
I'm tinkering on the side with custom first person character controllers. So far AC's first person setup has been excellent and robust however I'm keen to try and expand upon the character controller in my game with different movement abilities and different ways of doing things like sprinting...etc
I know if I set "Motion Control" to manual then movement stops, and I can attach my own scripts to handle movement, however what controls camera input and rotation? Is that logic embedded deep in AC and unable to be customised?
Thanks!
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Ah classic post first and figure it out after (well sort of), I forgot about the movement method in the settings, that seems to be the crux of AC's control of the camera.