So I'm trying to override the path to where savegames are stored.
I want everything to behave like SaveFileHandler_SystemFile but save to another location. Unfortunately none of the members in SaveFileHandler_SystemFile are marked as virtual so I can't just override the GetSaveDirectory method in my subclass.
Copying the whole content of the SaveFileHandler_SystemFile would be very un-DRY and lead to missing out on all coming updates made to SaveFileHandler_SystemFile.
I suggest the same changes be made to SaveFileHandler_PlayerPrefs and the classes implementing iFileFormatHandler.
Thanks.
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Comments
A fair suggestion.