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Conversation / Subtitle Menus

Hi,

Is it possible to have different variations of these menus and call / switch between them depending on the scene /situation? Plus is there a tutorial for creating your own Conversation / Subtitles as a unity ui rather than AC?

Comments

  • Is it possible to have different variations of these menus and call / switch between them depending on the scene /situation?

    If a Menu is locked, it will not be visible even when its Appear type condition is met.

    To lock a Menu by default, check Start game locked off? in its properties box.

    To lock or unlock a Menu at runtime, use the Menu: Change state Action.

    is there a tutorial for creating your own Conversation / Subtitles as a unity ui rather than AC?

    Tutorials on working with Unity UI menus can be found here:

    They don't specifically cover subtitle menus, but the process is the same. It's also the case that the default AC interface has Unity UI counterparts.

    If you switch your Menu Manager asset file to Default_MenuManager, all of the menus have a linked Unity UI prefab and will work when set to use Unity UI. You can copy these menus + canvas prefabs back into your own Menu Manager and restyle to suit.

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