Forum rules - please read before posting.

Double cursors on WebGL

My cursor rendering is currently set to Software. WebGL supports software cursors and hiding the original one. Yet in my WebGL builds I'm seeing both the "native" cursor and the software rendered one.

Is this perhaps because this wasn't supported in the old WebPlayer? If so, could you please tell me what modifications I can do to get rid of the native one?

Thanks!

Comments

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.