Dear AC Friends;
We've received some requests from players who want to play our game in windowed mode, so I'm attempting to get an option working using the tutorial here: https://adventurecreator.org/tutorials/adding-screen-resolution-option
(I'll also attempt to use the variations of fullscreen bool suggested by other users)
I'm using Unity UI, and the tutorial is for AC UI - I'm pretty sure I need to change this line in the script in order to have it reflected in my options screen:
MenuCycle resolutionCycle = PlayerMenus.GetElementWithName("Title Screen Options", "ScreenResolution") as AC.MenuCycle;
I'd guess that AC.MenuCycle needs to be changed to Unity UI, but I can't work out what I need to change it to... Once that bridge is crossed, am I likely to hit any other problems adapting the script in the tutorial to work with Unity UI?
Cheers,
Martyn
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Comments
The code you're referencing updates the Cycle element's labels to match the available resolutions.
A Dropdown linked to the Menu should be updated automatically when the Menu is turned on.
What issue are you actually having?