Happy New Year All!
First time posting, so I'd first like to thank you for such a fantastic framework! I've been using it off-and-on for several years now, and AC has only grown more impressive as an adventure game engine while also becoming versatile enough for crossover into other genres.
I'm using: AC 1.73.7, Unity 2019 LTS, multi-skeleton scripts (https://adventure-creator.fandom.com/wiki/Spine_Integration)
Note: I posted a comment in the Fandom post above as well.
Issue: Creating or saving a Prefab using the AnimEngine_Spine script breaks an unknown script reference in the prefab.
My setup works fine prior to creating a prefab:
https://photos.app.goo.gl/5eF6yTWsnJLk3W6i6
At this point, and before competing the prefab, I can hit play and it works well, navigating and animating with the multiple Spine skeletons as expected.
However, dropping the player into the project folders produces the following error:
Disconnecting is no longer implemented
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Opening the prefab subsequently produces a popup error..
https://photos.app.goo.gl/1o9vSzfS4XDsYhZ98
Console error:
You are trying to replace or create a Prefab from the instance 'Polly New Year' that references a missing script. This is not allowed.
Please change the script or remove it from the GameObject.
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
The missing script is unknown and does not seem to be a component that is present on the original Player object:
https://photos.app.goo.gl/Ni5W9AcNWBeM97BW9
The Spine Setup has lost its references:
https://photos.app.goo.gl/wbWxaSybsTGMH4C9A
As well as the child sprite:
https://photos.app.goo.gl/EV2sCZhDY2dQUnHG9
I have tried:
I have also tried the other script that is available (the single script/skeleton method), but it has its own concerns and makes the handling in Spine very difficult with the high number of bones, images, and animations necessary for a complete player.
If there are alternate viable methods, I'd certainly consider this as well, but given that the setup was working quite well in an isolated scene, and given the Spine build is complete and works very well, It would be a shame to reproduce the work. I have over an hour of gameplay built and am otherwise progressing very well thanks to AC.
Any and all help would be greatly appreciated.
Jacob Falling
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Comments
Welcome to the community, @JacobFalling.
I wasn't the author of the original wiki script, but it looks like this could be an issue with the following line inside the first script, AnimEngine_Spine.cs:
This should add a DirectionMapper component to the character's root object, if there isn't one already, but it might be that this is causing issues in the prefab.
Try removing/commenting out this code, and adding the DirectionMapper component to the character manually, before making your character a prefab.
Hello!
Well, that wasn't a solution exactly, but It did lead me to the solution, which you'll be happy to hear was not only user error (I think) but a very common user error I should have noticed immediately.
I tried adding the script manually, which failed, and that's when I noticed the error at the top of the editor panel.
All it was is that the file name and class didn't match (for both DirectionMapper and CompletionListener). I must have named them with the extension included, but didn't notice since it's normal to see those in Windows, etc. In other words, the scripts were "DirectionMapper.cs.cs" and "CompletionListener.cs.cs" in Windows.
This mismatch only seems to affect it once the prefab is created, so it must be something Unity ignores during play in the editor.
I'm very grateful for your support, particular on a holiday weekend and given that this is not technically yours to support as AC.
Thank you, and case closed!