Personally, I'd adjust the Collider size. But if there's nothing else that'll be affected by it, like a model/sprite, I'd guess the practical difference would be minimal.
Yeah, it's just always been one of those I-should-probably-ask-at-some-point questions I've had since day one of using Unity and colliders.
A colleague at work made a good point, which is if a feature ever needs to correctly know the size of a collider, and it's the scale that has been modified instead, then that can mess the whole thing up.
From now on I'm jumping on the adjust-collider-size train. Thanks!
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Personally, I'd adjust the Collider size. But if there's nothing else that'll be affected by it, like a model/sprite, I'd guess the practical difference would be minimal.
Yeah, it's just always been one of those I-should-probably-ask-at-some-point questions I've had since day one of using Unity and colliders.
A colleague at work made a good point, which is if a feature ever needs to correctly know the size of a collider, and it's the scale that has been modified instead, then that can mess the whole thing up.
From now on I'm jumping on the adjust-collider-size train. Thanks!