Forum rules - please read before posting.

Re-arranging dialogue options in conversation not work as expected

Hi!

When I re-arrange the dialogue options in a conversation it breaks the setup of the conversation actions. For example if I move option 3 to last position, the assigned nodes just stays the same. I would expect the nodes re-order as well so I don't have to rewire the dialogue:play speech actions.

Is this a bug / am I missing something here?

Thanks!

Comments

  • edited May 2022

    I added a screenshot what I mean:
    I moved dialogue option "10: I think I'll better going" to the bottom.

    Notice that also all the other linked actions became screwed up that way.

    Is it a bug, or is there a way to circumvent this? I am really afraid to have to rewire all actions whenever we have to move a dialogue option.

  • Technically, it's less of a bug and more of a limitation of the "Override options?" feature. Intuitively speaking, you're quite right to expect the outputs to update as well, but they are separate entities.

    I am looking into a way to resolve this - though the difficulty comes from not introducing knock-on issues as a result. Thank you for highlighting the issue.

    Currently, it is a case of updating the Action manually. You can, however, click the cog icon to the upper-right of the Conversation's "Remember Conversation" component and choose "Find references" to have AC list any ActionLists that rely on the Conversation in the Console.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.