It was a Unity issue, fixed by creating a duplicate of the element and making it a child object with a different name
I've got a menu set to animate when it turns on (using Transition type - Custom animation in the Menu settings) I've set it up as usual with On->OnInstant and Off->OffInstant.
I've also set each element to scale up and change color when the cursor hovers over it. This is done through the Unity UI button's settings.
The trouble is, I think this locks the button's scale animation, so when I hover on them, it does nothing, as the last frame from the Canvas' On animation is still active.
Sorry if this isn't an AC issue - just thought the AC menus may be involved
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