Forum rules - please read before posting.

Animating elements inside a Unity UI menu, after a Canvas transition "On" animation

edited May 2022 in Technical Q&A

It was a Unity issue, fixed by creating a duplicate of the element and making it a child object with a different name

I've got a menu set to animate when it turns on (using Transition type - Custom animation in the Menu settings) I've set it up as usual with On->OnInstant and Off->OffInstant.

I've also set each element to scale up and change color when the cursor hovers over it. This is done through the Unity UI button's settings.

The trouble is, I think this locks the button's scale animation, so when I hover on them, it does nothing, as the last frame from the Canvas' On animation is still active.
Sorry if this isn't an AC issue - just thought the AC menus may be involved

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.