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navmesh not recalculating

Hi, I have a enter/exit AL system for navigating through scene positions - so many scenes inside one. There seems to be a problem with recalculating some navmesh changes.

There's a video with some more pics here:
https://imgur.com/a/5tdLQJS

When entering an area, and using inventory item to a hotspot, player seems not to know the actual start position and moves into opposite end of the scene.

Any ideas?

Comments

  • Eh, never mind. It seemed that the Markers were off navmesh. After extending the navmesh, everything works just fine.

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