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Animated 3D NPC

Hi!
I want to add animation to my NPC.
It´s a 3D first person game.
I would prefer to make the animations in Blender and export the object as an fbx with animations.

What animation settings should I use to make the NPC have a Walk and Idle animation.
Im using the TinPot prefab (Converted to an NPC)

Hope everybody is having a great day
Malte

Comments

  • For 3D characters, you'll want to rely on the "Mecanim" animation engine, which involves AC controlling Animator parameters that then drive animation.

    A tutorial on creating such characters can be found here.

  • Hi! this is how far I´ve come now.

    the walk animation keeps on playing even though the npc stops moving.
    ( I have a start follow player on the OnStart-actionlist)
    and the movement is a bit wierd.

    https://imgur.com/cfhwFdJ fbx with animations

    https://imgur.com/DL8rGyp Blender screenshot

    https://imgur.com/QySiRrg NPC walking video

    https://imgur.com/1K2l2BK animator window transitions

    https://imgur.com/IBoSUHp clicking the npc components

    • Uncheck Has Exit Time in your Animator's Idle <-> Walk transitions, otherwise the transitions won't occur instantly.
    • It looks like the character's facing the wrong way. In my experience, the character's forward direction needs to be facing the -Y axis in Blender. You should either correct the rotation of the model + rig in Blender, or play with the FBX export settings to correct the rotation in Unity.
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